Disabling Cloak
Feb 22 2008, 3:33 pm
By: mautty  

Feb 22 2008, 3:33 pm mautty Post #1



Ok I'm using Infested Kerrigan as one of the undead units in my map and unfortunately they continue to cloak as they attack the players' units, utterly annihilating them. I searched around and found something about disabling their doodad property but have no idea what that's talking about. I believe there was another way which involved detectors for the players around the entire map to just see the cloaked units...but I want them to not cloak at all and not turn transparent-ish, so I ruled that out already.

If it helps, I use StarEdit to make the basic map tile layouts and am learning my way through StarForge to edit everything else.



None.

Feb 22 2008, 3:36 pm who Post #2



just go to player settings > special abilities and disable cloak for the player(s) owning the kerrigans



None.

Feb 22 2008, 3:39 pm y10k Post #3



Or just always set 0 energy to all kerrigans.



None.

Feb 23 2008, 4:53 am Ultramilkman Post #4



Disable doodad state for infested kerrigan will probably crash the game, and even if it didn't it'll be permanently cloaked instead.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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