Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Checkpoint
(2)Checkpoint
Nov 9 2012, 5:31 pm
By: Cardinalallin  

Nov 9 2012, 5:31 pm Cardinalallin Post #1



A 1v1 map.

Features:
1. One depot and one barracks will wall the main against zerglings.

2. In the observer version, the map is greyed out so the layout of bases and terrain is visible to everyone.



Click this Link for Full Size Pictures (Version1.02) (imgur)


Download (2)Checkpoint from this page

Changelog
9th November 2012
Version 1.0

17th November 2012
Version 1.01
-Added a doodad in the naturals
-Decoration

26th January 2013
Version 1.02
-Tighter entrance to naturals (6 tiles)
-Tighter entrance to third (6 tiles)
-Added depleted minerals
-Changed mineral formations at naturals, thirds, and 2nd naturals
-Added neutral eggs at 3rds and 2nd naturals


Post has been edited 8 time(s), last time on Jan 27 2013, 1:38 am by Cardinalallin.



None.

Nov 17 2012, 5:29 pm Cardinalallin Post #2



I have uploaded Version 1.01 now.
-Added a doodad in the naturals
-Decoration



None.

Jan 26 2013, 10:48 pm Cardinalallin Post #3



I have uploaded Version 1.02 now.
-Tighter entrance to naturals (6 tiles)
-Tighter entrance to third (6 tiles)
-Added depleted minerals
-Changed mineral formations at naturals, thirds, and 2nd naturals
-Added neutral eggs at 3rds and 2nd naturals



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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