Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: making computer turn hydralisk into lurkers
making computer turn hydralisk into lurkers
Oct 25 2012, 1:11 pm
By: GGmano  

Oct 25 2012, 1:11 pm GGmano Post #1

Mr.Pete-Tong

Hi all i need a computer player to evolve hydralisk to lurkers.. how can i do that? it would probaly be by an ai script but i dont know which ai script that makes computer do that if any of the scripts do it..



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

Oct 26 2012, 12:47 am Mouse Post #2



There is not a specific one that Ik of. Here is a list of ability requirements by Heinermann, but I don't believe you can make a computer do it on its own. According to Heinermann:

Quote from Heinermann
Archon Warp, Dark Archon Warp, Lurker Morph, Guardian/Devourer Morph are all handled by production AI.
Dark swarm doesn't target air units, but if the air unit is attacking an allied ground unit, then the swarm goes over the allied unit.

Consume is never used, just like Nydus Canal is never used.

Lurker Morph happens through melee-style AI. In other words, it is impossible.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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