Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Forcing Computer To Scan Sweep A Location
[SOLVED] Forcing Computer To Scan Sweep A Location
This topic is locked. You can no longer write replies here.
Sep 29 2012, 9:12 am
By: wenzer  

Sep 29 2012, 9:12 am wenzer Post #1



Hi, is it possible to force a Computer player to Scan Sweep a particular area using triggers? Like, you know, casting spells type thing.

Thanks in advance guys!



None.

Sep 29 2012, 9:49 am Roy Post #2

An artist's depiction of an Extended Unit Death

http://www.staredit.net/starcraft/Spells_%28Terran%29#Scanner_Sweep

Quote from Wiki
The computer will only use this spell for its detection properties. If the computers units are attacked by cloaked units and no detectors are around, he will cast scanner sweep immediately to reveal them.





Sep 29 2012, 10:28 am wenzer Post #3



Hi, thanks again. So this can't be done via a Trigger (ex: like Arbiter Recall, etc)??



None.

Sep 29 2012, 10:45 am TF- Post #4

🤙🏾

You can try spawning a unit there for the first player (one with no attack if that works, perhaps) and a cloaked unit for a player that is unallied with that player, the cloaked unit should attack the first unit and the first player should scan, then you delete the two units after a delay.

Only problem is the obvious two units running around for a split second, it's probably not noticeable in a bigger battle.



🤙🏾

Sep 29 2012, 10:59 am Lanthanide Post #5



Quote from wenzer
Hi, thanks again. So this can't be done via a Trigger (ex: like Arbiter Recall, etc)??
No.



None.

Sep 29 2012, 2:39 pm wenzer Post #6



Thanks again! Ok, then this can be marked as SOLVED as well...

Thanks again everyone! See you guys around!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
Please log in to shout.


Members Online: MobMob