Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: units weapons wont shoot
units weapons wont shoot
Sep 1 2012, 3:39 pm
By: okeee  

Sep 1 2012, 3:39 pm okeee Post #1



i have an ums map with lots of units, and i already removed as much units as possible.
when playing the map, there is no 'cannot create more units' message, but i noticed that after a while, some weapons wont shoot anymore. and there is a message: 'cannot created units' which is different from 'cannot create more units'. how do i solve this?



None.

Sep 1 2012, 4:38 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

You may have too many sprites. Check the sprite limit in your map. If there are too many sprites, the units will stop attacking.




Sep 1 2012, 4:39 pm staxx Post #3



I think what you're experiencing is the sprite limit, which happens sooner than map max. Attacks are composed of several sprites, once the limit is reached the animation for attacks stops showing and damage to units as well. The only consistent units that i've noticed not to be affected by this are units with fast attacks as they use less sprites.



None.

Sep 1 2012, 5:54 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from StarCraft">http://www.staredit.net/?p=oldwiki&s=9]StarCraft Unit limit: 1700 (This does not include Start Locations)
CHK load Sprite limit: 499 (This is the number of Pure Sprites starcraft will load which obviously includes the sprites that are on some doodads like the tree doodads. If ever you over-pass this limit, Starcraft will ignore the last sprites created)
StarCraft Sprite limit: 2500
StarCraft Image limit: 5000
StarCraft Weapon limit: 100 (cutoff of 80 for Valkyries)
I think you've hit the StarCraft Sprite limit: 2500, as others have suggested. If you have a lot of burning buildings (especially pylons) which all have several sprites to create the flame effect this can build up a lot. If I'm not mistaken buildings and units are also 1 sprite each (or do they count towards the image limit?), so if you've got many preplaced sprites and units you don't need that many burning buildings.


Quote from staxx
The only consistent units that i've noticed not to be affected by this are units with fast attacks as they use less sprites.
Any ranged unit is affected by the weapon sprite limit. Units with a fast attack (low cooldown between attacks) are actually worse because the ratio of (not showing an attack sprite) / (currently shooting) is lower which means more sprites per second displayed at the same time on average.
What you're referring to is melee units which have no weapons sprite (e.g. marine muzzle flash), but just an attack animation (e.g. marine pointing his gun).




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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