Staredit Network > Forums > SC1 Map Production > Topic: Michael Myers
Michael Myers
Aug 9 2012, 4:26 am
By: CrazyChaos  

Aug 9 2012, 4:26 am CrazyChaos Post #1




Michael Myers
This is my 2nd Attempt for a Good Map.
Michael Myers is a Surviving Game. The Survivors( Civilian ) must hide. There will be a lot of "Hiding Areas" for the Survivors to Hide.

SPECIFICATIONS
  • Players
    Michel Myers is Required
    4 Survivor Players
    Total Players: 5.

  • Map Tileset
    Installation


STORYLINE
Michael Myers will try to kill the Survivors....


FEATURES
  • How will Players Play the Game:
    Michael Myers: Try to find and Kill the Survivors
    Players: Try to Survive.
  • I actually based this off: A Movie(Halloween Series), and a Custom Game Mode-ish from Call of Duty MW2,MW3, Black Ops.


DETAILS
  • Characters
    Michael Myers and The Survivors

  • Weapons
    Survivors now have a knife(Zealot), but can only kill Michael when there is one person alive.
    Michael Myers is a Hero Zealot.


SCREENSHOTS

The stats for Survivors.(Don't ask me "Why are there health so looow?!")


Starting Locale of the Survivors


Michael Myers Gameplay( NOT MAP)


PROGRESS
Progress: 17%


UPDATES
[LIST]
8/09/2012
Date of me Posting this.
8/ 09/ 2012 9:59 PM
0.7Alpha is Done, going to test out triggers on Iccup


Made with the Map Production template.

Post has been edited 4 time(s), last time on Aug 10 2012, 2:05 am by CrazyChaos.



None.

Aug 9 2012, 4:29 am Biophysicist Post #2



First, I recommend using SCMDraft instead of Xtra.

Second, some more information about the gameplay would be nice. What kinds of things can the Civilians do? And the Zealot, for that matter?



None.

Aug 9 2012, 4:33 am CrazyChaos Post #3



Quote from Biophysicist
First, I recommend using SCMDraft instead of Xtra.

Second, some more information about the gameplay would be nice. What kinds of things can the Civilians do? And the Zealot, for that matter?

I'd like to use Xtra, it's good for Map Makers Like me.

And I like to not go In-depth to much. I like this to be as much as a surprise.

Also There was a picture with Michael Myers Stats, but censored. I think I might not upload that until I get at least 25% and Testing this on GameRanger.



None.

Aug 9 2012, 12:50 pm Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from CrazyChaos
And I like to not go In-depth to much. I like this to be as much as a surprise.
It probably would have been a bigger surprise to not make a topic at all. If you're going to share a map in production, you should share the basic implementations of it. I mean, right now it seems like a standard (boring) Hide and Seek game.

Quote from CrazyChaos
Also There was a picture with Michael Myers Stats, but censored. I think I might not upload that until I get at least 25% and Testing this on GameRanger.
Screenshots of unit stats aren't too exciting. I think you're being way too secretive about your map if you're holding on to things like this.

Just my two cents. I hope you have some cool plans you're holding back from us.




Aug 9 2012, 12:54 pm CrazyChaos Post #5



Quote from Roy
Quote from CrazyChaos
Also There was a picture with Michael Myers Stats, but censored. I think I might not upload that until I get at least 25% and Testing this on GameRanger.
Screenshots of unit stats aren't too exciting. I think you're being way too secretive about your map if you're holding on to things like this.

Just my two cents. I hope you have some cool plans you're holding back from us.

I will try to get some triggers into the game, like spawn a attacker when its like 1v1. Then Michael Myers and the Last Surviving Player will battle it out.



None.

Aug 9 2012, 6:26 pm CrazyChaos Post #6



Update V0.04Alpha is still going to take some time to get up to v0.7beta. So I am going to set a ETA Of Mid September



None.

Aug 9 2012, 6:38 pm lil-Inferno Post #7

Just here for the pie

Why would it take that long? It seems like it's just a Zealot chasing down civilians.




Aug 9 2012, 7:08 pm Mouse Post #8



This seems like Hide n Seek by Overlord(DL) except you have a civ instead of a ghost and some zerg unit chasing them. You should make it more interesting by making it follow the story line of the movie.



None.

Aug 9 2012, 7:37 pm CrazyChaos Post #9



Quote from Mouse
This seems like Hide n Seek by Overlord(DL) except you have a civ instead of a ghost and some zerg unit chasing them. You should make it more interesting by making it follow the story line of the movie.
I am mostly going to do it by the Custom GM in CoD.


Quote from lil-Inferno
Why would it take that long? It seems like it's just a Zealot chasing down civilians.
Have you ever seen a Call Of Duty: Michael Myers match? It can take up to like 10ish Minutes.



None.

Aug 9 2012, 8:22 pm lil-Inferno Post #10

Just here for the pie

I mean the time taken to make it. It seems like something that could be made in a matter of an hour.




Aug 9 2012, 9:41 pm CrazyChaos Post #11



Quote from lil-Inferno
I mean the time taken to make it. It seems like something that could be made in a matter of an hour.

I put the time I have. I do other stuff than mapping. I make Walkthroughs. I put at least 2 hours in to this. I also am going to Connecticut this weekend, so the ETA might change but for now, its going to be next month.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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