Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Minigame Assistance
[SOLVED] Minigame Assistance
This topic is locked. You can no longer write replies here.
Jul 1 2012, 4:10 am
By: Cadia-  

Jul 1 2012, 4:10 am Cadia- Post #1



i was wonding how if some one could help me make a little minigame to basicly represent a person going across a rope over a ravine, if any one could help me out or give me any suggestions that would be great thank you!



None.

Jul 1 2012, 4:26 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

If you don't actually need them crossing a river (you could make an imaginary one or something), you could have a trail of burrowed zerglings that are all really close to each other and the have a super small location always being centered on the unit crossing the river. Then, you could make a trigger that sees if a zergling is not brought to the location, and if that happens, the unit 'falls' and dies. Like so:



I used the sprites as a representation of the rope; you can probably do the same. Of course, I'm sure there are much better ways of making this more precise, but simplicity never hurt. ;O

Here's a very simplistic map to show you what I'm talking about. You'd want to make the location smaller to make it more precise, but don't make it too small or the unit may die even if he appears to be on top of a zergling. Like I said, there are much better ways to do this, but this one is quick and easy. ;o

Post has been edited 1 time(s), last time on Jul 1 2012, 4:46 am by Dem0nS1ayer.




Jul 1 2012, 6:28 pm Cadia- Post #3



i think that would be fine thank you



None.

Jul 2 2012, 2:38 am Dem0n Post #4

ᕕ( ᐛ )ᕗ

If you want it to look a tiny bit more like a river, you can use walkable null tiles and then use the pylon psi field sprites to make it look like water. Like so:






Jul 2 2012, 8:24 pm Cadia- Post #5



so the one beside the creep is walkable?

also im having trouble with keepin the zerglings burrowed is there a trigger i need to use?



None.

Jul 2 2012, 8:29 pm staxx Post #6



Do you have burrow rearched by default?



None.

Jul 2 2012, 9:20 pm Cadia- Post #7



omg im a moron lol thanks man



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Doodan