I have no idea to do this, this is what I have so far..
C: Bring x to location 1
A:
- Create 2 Arbiters
- Create 1 Mutalisk
- Create 1 Arbiter
- Create 1 Mutalisk
- Create 1 Arbiter
- Create 1 Mutalisk
- Create 1 Arbiter
- Create 1 Mutalisk
- Remove all Arbiter
How do I place 1 lurker under each Mutalisk?
None.

>be faceless void >mfw I have no face
Center location on mutalisk, create lurker at location, remove 1 mutalisk, repeat till there are no mutalisks. Do the same with the arbiters.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
well first you have to make a 5x5 grid...
can't you make 25 units, or is 9 the max usefully supported by SC?
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

An artist's depiction of an Extended Unit Death
A 5x5 unit grid (25 units) for a 43px unit (Mutalisk, Devourer, Guardian, Arbiter) is the max for a mobile grid from one point of origin. You can have multiple points of origin to make larger grids if necessary.
Preach's trigger would place Lurkers on the four corners of a 3x3 unit grid. I assume that's what he wants, rather than a larger grid.
If you did want a 5x5 grid, you'd have to explain your pattern for us to be able to help you build it, but it essentially just involves placing more units.
Post has been edited 1 time(s), last time on Apr 3 2012, 8:23 pm by Roy.
Oh, this is just a simple example, and i good with the gridding, and i think Jack solved my problem
None.