Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Stacking Long Names
[SOLVED] Stacking Long Names
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Apr 2 2012, 8:46 am
By: TripN420  

Apr 2 2012, 8:46 am TripN420 Post #1



Hello... I know the Basic of Stacking names but having trouble stacking long names i got scdraft and sc xtra etc..

like my names TripN420
ex: <13><1F>TripN420<12><1D>TripN420 (Tab 4 times then 2 spaces) the bigger the name less tabs but i cant do big names that are atmost 14 characters ive done it before to the name "soul_of_dragon" in BoundNControl 7 with muilti colors but cant remember how ...
if you could help ill really appreciate it, its been bugging me the last couple days :crazy:

p.s the only way i stack muilt colors with my name is copy paste in sc draft then open it in sc xtra and add colors



None.

Apr 2 2012, 9:23 am Roy Post #2

An artist's depiction of an Extended Unit Death

Colors don't take up any space, so they shouldn't affect your overlaps. If your overlaps are affected after adding colors, you may be truncating the end of the string.

Code
<13>soul_of_dragon<12>soul_of_dragon
It laps that name perfectly without any additional spacing at the end required.

Some names take up too much space, in which case you can only overlap part of it, like so:
Code
<13>WWW_So_Long<12>WWW_So_Lon 





Apr 5 2012, 7:06 pm Mouse Post #3



I have a name stacking/in-game text stacking generator that I can put on here later (I'm at school right now). Also Soul_Of_Dragon HA! He's pretty bad at SC on East.

EDIT: Here's the link: http://scnd2.webs.com/Overlap.htm

Post has been edited 1 time(s), last time on Apr 5 2012, 7:46 pm by Mouse.



None.

Apr 12 2012, 2:05 am TripN420 Post #4



Nah no need for that i can stack with out that lol


lol i must have not been thinking lol but Thanks Roy cya around :)



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[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[2026-9-22. : 8:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
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