Staredit Network > Forums > SC1 Terrain > Topic: Request: Double temple walls
Request: Double temple walls
Jan 18 2008, 7:18 pm
By: Zergblender  

Jan 18 2008, 7:18 pm Zergblender Post #1



I've seen it before, unblocky, however I sure as hell can't manage to do it.
It ain't like badlands, space or installation which are more my area of expertise.
Maybe one of you guys have the blend?

-Thx in adv. Blendie.



None.

Jan 18 2008, 10:20 pm Falkoner Post #2



Are you sure you didn't see this:


???



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Jan 18 2008, 10:51 pm lil-Inferno Post #3

Just here for the pie

Quote from Falkoner
Are you sure you didn't see this:


???
Not sure if that's what he was looking for, but it probably is. Unfortunately, the right temple wall blend is A LOT worse than the left temple wall blend.




Jan 18 2008, 11:43 pm Fwop_ Post #4



Quote from lil-Inferno
Unfortunately, the right temple wall blend is A LOT worse than the left temple wall blend.

Why is that?



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Jan 19 2008, 2:05 am stickynote Post #5



I'm not really sure what you mean. Do you mean stacked temple walls/cliffs?



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Jan 19 2008, 3:07 am RoryFenrir Post #6



i think he means double temple walls.... like the title says.

probably something like a 2 story building in badlands.

I made some of these, but you want not blocky which isnt my area of expertice.



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Jan 19 2008, 12:19 pm Zergblender Post #7



@RoryFenrir: Remember you once wrote a topic in which you asked if someone could create a Naboo city for a starwars map you were working on?
It failed that day, but yesterday that temple+ruin blend topic gave me an idea.

And yes, I mean double temple walls, as in double cliffs.



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Jan 19 2008, 12:31 pm Zergblender Post #8



Found the topic: click me



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Jan 20 2008, 12:49 am Falkoner Post #9



I really don't think there's a good non-blocky blend for double temple... I've tried it again and again, but temple is the most annoying thing to work with..



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Jan 20 2008, 6:30 pm payne Post #10

:payne:

Quote from Zergblender
but yesterday that temple+ruin blend topic gave me an idea.
Np :P



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Jan 20 2008, 8:41 pm JaBoK Post #11



K I decided to make something, this is the first mapping I've done in a couple months so dont go too hard on me.




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Jan 20 2008, 10:13 pm payne Post #12

:payne:

ZOMG!!
That's SEXY!!
SEXYNESS!!!
Woa!
(Except maybe the edges that are blocky...)



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Jan 21 2008, 12:28 am JaBoK Post #13



Well, it's nothing a few well-placed sprites can't fix, and I may be able to make a ramp for it if I have time.



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Jan 21 2008, 12:38 am Falkoner Post #14



Ah, very nice, I guess I should have attempted to make it like that, instead of a straight vertical incline, can you post the map?



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Jan 21 2008, 1:22 am JaBoK Post #15



I'm almost there with the ramp, I'll post after I make it

EDIT
Here's a pic, the wierd thing on the other side is meant for another ramp but im outta time so ill finish it later.

Post has been edited 1 time(s), last time on Jan 21 2008, 1:47 am by JaBoK.



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Jan 21 2008, 2:02 am Falkoner Post #16



Teh win?

I mean, it's a bit blockier than I would like, but it works for most people (rory..)



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Jan 21 2008, 3:20 am JaBoK Post #17



Eh, well I don't think its gonna get too much better then that, I mean you could mess around with the subtiles if you want, maybe get a slightly better effect, but I cant even think of another way to do it.



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Jan 21 2008, 3:22 am Falkoner Post #18



Can you post teh map?



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Jan 21 2008, 4:23 am JaBoK Post #19



http://files.filefront.com/TempleStackscm/;9475706;/fileinfo.html
There it is, with some attempts at using it, I'm still a bit rusty, so feel free to do whatever you want to it, might be a good idea to slap it in the terrain compilation as well



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Jan 21 2008, 8:51 pm Zergblender Post #20



Impressive. But since this is jungle I'll continue to search for a less blocky alternative.



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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