My map idea is basically a revamped version of NFL Blitz 1.00-1.20 im taking Koltz and Shadowrunes map and making it alot better. Ive got ideas and ive started to add them in but im having trig trouble.
These are the things im adding in:
-Kickoffs
-Offensive and Defensive Units(Players choose at beginning)
-HitStick
-GameClock(quarters)
-Mandatory Punts (need to find a randomizer in location so punt isnt in same place everytime)
-RandomFumbles
-Trying to add realistic football placement(Placing ball within hashmarks so ball isnt in mid everytime)
The hitstick idea as used in Madden 05 - 08, i have two ideas but i need some feedback
-first idea- combo- rapidaly creating and removing units until snap, certain combo = fumble (used in Poker D)
-have it as a powerup (gotten less votes on this) have a unit that u burro or somethin
I need to know how to add kickoffs using the FG system already put in, i think i have an idea but i need a base. BLACK MAN NEEDS HELP PLZ

MSG ME at 25_BusH@USEast in chan op nflz, op bos-
None.
They didnt protect their map, go learn for yourself.
/r/ is that way <----
The only thing I can really help on is the game clock, which is simply cleared if the ball is downed past the first down line, or an incomplete pass. Or a timeout.
And thats easy, Set countdown timer 15:00 (Or w/e you assign quarters to, maybe 2:00 5:00 10:00 and 15:00)
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.
Ive added more shit to my map, ive got all the unit spec's up and the unit properties
so far these are the units that have been added:
-PocketQB-Dropship
-ScramblingQB-Shuttle(same as NFL BLITZ1.20)
-PowerRB-Devourer
-SlotRB-Corsair
-All-PurposeRB-Scout(same as NFL BLITZ1.20)
-TightEnd-Arbiter
-WideReciever-Mutalisk(same as NFL BLITZ1.20)
Defensive:
-DefensiveTackle-Carrier
-DefensiveEnd-Science Vessel
-Cornerback-HeroScout
-Safety-HeroCorsair
-Linebacker-Valkyrie
Each of these units has there own weaknesses and strengths.
I need help with making hitstick, by using combo(eg. 1 marine 2fbats = action#1, 3Marines = Action #2)
Black guy needs help!!!!!!!!!!!!!!!!!!!!!
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Each of these units has there own weaknesses and strengths.
I need help with making hitstick, by using combo(eg. 1 marine 2fbats = action#1, 3Marines = Action #2)
Black guy needs help!!!!!!!!!!!!!!!!!!!!!
What exactly do you mean?
Can't you just make a triggers like these:
Current player brings exactly 1 marine to hitstick
Current player brings exactly 2 fbat to hitstick
==> Action #1
Current player brings exactly 3 marine to hitstick
Current player brings exactly 0 fbat to hitstick
==> Action #2
And something to remove false combos:
Current player brings exactly 2 marine to hitstick
Current player brings exactly 1 fbat to hitstick
==> Remove all men for Current Player at hitstick
its like on poker D or poker temple, the units created are random and they spawn fast. so basically its a 3 person combo for each defense. when u have the right combo it = fumble. kinda like slot machines for gambling. but i read Death counts tutorial and it seems i might be able to accomplish this shit. i d k, any ideas to maek a game clock with a ovie moving in a str8 line, then stoppin it when theres an time break? dont know how to do that lol
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Order the overlord to move from A to B.
When you want to stop it, center a location 'pause' on it and teleport it to 'pause'. That will make the overlord stop where it is.
When you want it to continue, order it from 'pause' to B.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch