Staredit Network > Forums > General StarCraft > Topic: SC1 Campaign
SC1 Campaign
Dec 20 2011, 4:53 pm
By: Templarfreak  

Dec 20 2011, 4:53 pm Templarfreak Post #1



So, I'm in the process of converting the SC1 campaigns so they can be played on Bnet, and I found something very strange on the first Terran mission. There are three locations that are, "Airstrike" 1, 2 and 3.

Anyone got any ideas of what this might or could have been? I'll post an image to show what I mean.


(Click image to view full size.)



None.

Dec 20 2011, 6:17 pm payne Post #2

:payne:

Did you look in the triggers?



None.

Dec 21 2011, 8:18 pm Pr0nogo Post #3



Already did this. http://www.moddb.com/mods/starcraft-the-co-operative-version

The locations are unused. Originally you were going to have to hold the area, but they decided that the first mission should be rather short and easy (and rightfully so). Mutalisks would have spawned from those locations.

Feel free to put them to use if you feel like revamping the campaign, though.




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[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
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