Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] How to make vSpeed Maps?
[SOLVED] How to make vSpeed Maps?
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Dec 3 2011, 5:44 pm
By: Mouse  

Dec 3 2011, 5:44 pm Mouse Post #1



Hey peoples. How do you make games super fast like Banning Game vSpeed, vUltra, vHyper? Or Classic Cat n Mouse 2 vSpeed Beta?



None.

Dec 3 2011, 5:51 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Straight from the oldwiki article:

This is a simple guide that will teach you how to give a map increased speed.

Step one:
Create a new map. Place a Scarab (or Interceptor, or possibly other units) on the map. It must be the first unit you place.
Any units placed before the Scarab will be "frozen" during the game, unable to move or attack (among other strange effects).

Step two:
Give the Scarab to Player 15.
In Scmdraft 2, do this by selecting the Scarab, opening it's properties, and typing "15" into the Player field.
In StarForge, type 15 into the Owner field.

And that's all there is to it. Any units created after the Scarab will move and shoot faster than normal.
You may notice some side effects when using increased speed, such as units not auto-acquiring targets. These things may or may not be a problem, depending on what you need the units to do in your map.

Placing a player 15 map revealer will provide an animation speed boost, and only allow 2x attack, but 1x move speed.

This method also works for the current version of Starcraft 1.16.1.


For a list of all oldwiki articles, check out this thread: http://www.staredit.net/topic/13129/




Dec 3 2011, 6:06 pm lil-Inferno Post #3

Just here for the pie

Adding on from what Roy said, since the Scarab must be the first unit, you can edit existing maps to have increased speed by copying all the units, removing them, placing the Scarab, and then pasting all the units in their original positions, which is made easy to do via SCMDraft.




Dec 3 2011, 6:10 pm Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from lil-Inferno
Adding on from what Roy said, since the Scarab must be the first unit, you can edit existing maps to have increased speed by copying all the units, removing them, placing the Scarab, and then pasting all the units in their original positions, which is made easy to do via SCMDraft.
A much easier way to do this is to place the scarab, select it in Unit Properties, and move it to index 0 in SCMDraft (via the "Move To Top" button). No copy/pasting needed.




Dec 3 2011, 6:14 pm TiKels Post #5



You may also undo it, if I recall, by changing the owner of the unit or removing it. You could also theoretically, perhaps, use eud actions to alter the player owner back to the extended player to re-enable it.

This MIGHT work.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Dec 3 2011, 7:08 pm Mouse Post #6



Okay, thank you very much guys ;)
Btw Roy: Are you the Roy I met on USEast in Clan iB?



None.

Dec 3 2011, 8:01 pm Roy Post #7

An artist's depiction of an Extended Unit Death

Quote from TiKels
You may also undo it, if I recall, by changing the owner of the unit or removing it.
The only way I've heard/seen the effect being removed is by making the unit a hallucination (see http://www.staredit.net/topic/13988/).

Quote from Mouse
Btw Roy: Are you the Roy I met on USEast in Clan iB?
Yes, I have the account Roy on both USEast and USWest.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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