Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Detect Burrowed Units
[SOLVED] Detect Burrowed Units
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Nov 21 2011, 9:15 pm
By: Mouse  

Nov 21 2011, 9:15 pm Mouse Post #1



Hello everyone. How would you detect if a zergling was burrowed? Like if someone decided to burrow their zergling, not a computer. Thanks in advance for the responses ;P



None.

Nov 21 2011, 9:18 pm ubermctastic Post #2



If there's only one zergling, you can center a location on it that is smaller than the zergling, and move a dark templar to the location.
If the dt isnt in the location, the zergling isn't burrowed and displaced the dt to the side.
If the dt is in the location, the zergling is burrowed.



None.

Nov 21 2011, 9:19 pm Sacrieur Post #3

Still Napping

http://www.staredit.net/?p=oldwiki&s=38



None.

Nov 22 2011, 9:48 pm Mouse Post #4



Okay. Thank you very much. Also, does anyone have a list of what razings are for each unit? Please let me know, thanks.



None.

Nov 22 2011, 9:53 pm jjf28 Post #5

Cartography Artisan

Think this is what you're looking for

Kill Scores



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 22 2011, 10:33 pm Mouse Post #6



One last thing: How do you set kill scores to 0? There isn't an action for that.



None.

Nov 22 2011, 10:44 pm jjf28 Post #7

Cartography Artisan

There's a "Set Score" action, you can set various scores (including kill score, razings, total) to 0



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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Ultraviolet -- NudeRaider
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hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
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