Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Portrait question
[SOLVED] Portrait question
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Nov 3 2011, 3:04 am
By: IcY  

Nov 3 2011, 3:04 am IcY Post #1

Cruisin' on that LSD

I want the portrait to show up as static for human players in a map. How would this constant static be achieved? Thx in advance




Nov 3 2011, 3:19 am Roy Post #2

An artist's depiction of an Extended Unit Death

1. Use the "Talking Portrait" action.
2. Set it to show for 0 milliseconds.
3. Preserve the trigger to constantly run.

Is that the effect you want?




Nov 3 2011, 6:16 pm samsizzle Post #3



Actually, 0 milliseconds will cause it to flicker black if you have nothing selected. Use 100 milliseconds and it'll always be the same static. The only problem with the 100 millisecond method is you won't be able to center on a currently selected unit by clicking on its portrait. But I assume if you want to disable the portrait you probably don't care about that.



None.

Nov 3 2011, 6:53 pm Azrael Post #4



I used the effect before, checked the map to see what I did, basically what Roy said except 1000 ms. Not sure what my reasoning was for using 1000, but I just played the map to see it and the static effect looked good so I guess.




Jan 5 2012, 11:09 am c(O.Oc) Post #5



What I find works as well is setting the talking portrait to some invalid unit that doesn't have a portrait, like an Alan Turret, or that unit called "Unused." Sometimes it might show up as a frozen Terran Marine, but they normally just become static.



None.

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