Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Kills & Razings to Minerals
[SOLVED] Kills & Razings to Minerals
This topic is locked. You can no longer write replies here.
Sep 21 2011, 3:42 pm
By: Caedo  

Sep 21 2011, 3:42 pm Caedo Post #1



So I have a leaderboard on my new special forces map that tracks kills and razings. Like any other there's a spot to go to for swapping out said points for minerals. 50 minerals for 500 points; 100 minerals for 1000 points etc... it's glitched out a couple times either due to my large brackets for scores...or the splash issue mentioned in an earlier post. How can I limit the rip offs players will get? Do I just make the brackets more specific, add a longer wait than 200 milliseconds, or make a switch for each one? Less specific?



None.

Sep 21 2011, 4:04 pm Sacrieur Post #2

Still Napping

This should have everything you need.



None.

Sep 21 2011, 4:51 pm Caedo Post #3



Appreciate it! I knew there was a guide somewhere, still finding my way around the forums.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:18 pm]
UndeadStar -- Spoiler: there are no medics in that video
[03:18 pm]
UndeadStar -- this made me remember a line in the Broodwar manual static about medics "lengthening the expected battlefield life expectancy to over nine seconds"
[06:50 am]
UndeadStar -- https://www.youtube.com/watch?v=rbChzMFX0mE <= I wonder if that will attract new players to SC1&2 ?
[06:31 am]
neill -- <a href="https://www.mmoexp.com/Wow-forever/Gold.html">WoW Forever Gold</a>
[02:28 am]
Symmetry -- ball cleavage
[12:38 am]
Wing Zero -- Ya cleavage
[12:02 am]
NudeRaider -- and you can guess what the small thing in the middle is :awesome:
[12:01 am]
NudeRaider -- Fartys balls
[11:28 pm]
Ultraviolet -- ( :farty: Y :farty: )
Please log in to shout.


Members Online: ihjel