Issue Orders
Jan 14 2008, 1:35 am
By: TurtleBoy  

Jan 14 2008, 1:35 am TurtleBoy Post #1



Hey, I have a few triggers which tell groups of units to attack a specific location.
I used "issue order", patrol to position.
There are 12 groups which are ordered to patrol every 20 seconds, however, only 10 of the groups actual move.
Is there a limit to how many groups of units in can be ordered at once?



None.

Jan 14 2008, 1:43 am lil-Inferno Post #2

Just here for the pie

Quote from TurtleBoy
Is there a limit to how many groups of units in can be ordered at once?
No, there is not a limit. I think your problem is that all of the units aren't in the location. By group of 12 do you mean 12 units? Some of the units might belong to a different player (IE: 10 marines belong to player 1 who has the trigger, and 2 belong to player 2 who doesn't have the trigger.




Jan 14 2008, 1:46 am TurtleBoy Post #3



There are 12 groups of units, each with it's own location. The locations are big enough. The trigger that creates them also orders them, so they move as soon as they're created.



None.

Jan 14 2008, 1:48 am TurtleBoy Post #4



And the triggers are for the right players, I even used the player (i.e. Player 1, Player 2, etc.) instead of using current player as well.



None.

Jan 14 2008, 1:56 am Falkoner Post #5



Post teh map/triggers



None.

Jan 14 2008, 2:00 am TurtleBoy Post #6



Alright, I attached the triggers.
Under Force 2 and Force 3, look at the trigs called "I - N - I - N". The units spawn fine, but the 12 different "issue order" actions only work for 10/12. If you have question let me know.

Attachments:
Triggers.trg
Hits: 4 Size: 86.88kb

Post has been edited 2 time(s), last time on Jan 14 2008, 2:12 am by TurtleBoy.



None.

Jan 14 2008, 2:07 am TurtleBoy Post #7



Oh and I unchecked the 2 orders which didn't work properly



None.

Jan 14 2008, 2:27 am TurtleBoy Post #8



I just found out, all 12 orders do execute, however, only 144/168 of the units actually move. Maybe there's a limit to how many units can be ordered at once? I thought so, so I cut down the number of units and there was still a problem. Not all the units would move... so yea...



None.

Jan 14 2008, 2:53 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Sounds stupid, but maybe the locations are air only?
Or you have another location with the same name and chose the wrong one?
Or maybe another trigger moved the locations elsewhere? (Create a ping to check for that)

Those things can't be checked when you see the order triggers only.

Maybe you are right with the max ordering - somehow. Try adding a wait(0) between the create unit and the order action.




Jan 14 2008, 3:01 am lil-Inferno Post #10

Just here for the pie

Perhaps it is because you told them to patrol AND move there, so double order could have screwed up the path-finding AI or something.




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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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