Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Creation/Players help
[SOLVED] Creation/Players help
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Aug 13 2011, 6:22 pm
By: ScaleMatrix  

Aug 13 2011, 6:22 pm ScaleMatrix Post #1



This is problely the most annoying thing I've had to deal with, and its an extremely simple trigger. I tell a trigger to create a civilian in an area when a timer is at 0:01. Well if I play the map alone, it works. If I play it with some other players except player 7, it works. But if I play the game with player 7 in it, no matter what, the civilian will not spawn. And player 7 isn't even defined to stop the trigger from ever spawning the unit, which is confusing me because this should work regardless if hes there or not.



None.

Aug 13 2011, 6:23 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Post trigger. Since you said it's a basic trigger, you may need to post the map so that we can look at it. ;o




Aug 13 2011, 6:40 pm ScaleMatrix Post #3



Trigger
Players
  • Player 8
  • Conditions
  • Count down timer is at most 0:01
  • Switch 1 is cleared
  • Actions
  • Set switch 1
  • Create 1 civilian for player 8 at location 0
  • Wait 1 milisecond
  • Clear switch 1
  • Preserve trigger




  • None.

    Aug 13 2011, 6:43 pm Dem0n Post #4

    ᕕ( ᐛ )ᕗ

    Hm.. not sure what I can get from that. I'm curious though; why do you need the game to detect if the switch cleared at 1 second in? It's cleared by default. Also, in your action, you say to clear the switch even though it already is cleared.




    Aug 13 2011, 7:26 pm ScaleMatrix Post #5



    The condition is that, if the countdown timer is at 0:01 and the switch is cleared, then set the switch so that it doesn't activate again in that time frame(Because of hyper triggers it'd do this extremely rapidly), create the civilian, wait 1 millisecond more so that the timer has a chance to pass through to 0:00, and then clear it. By the time the triggers done the countdown will already have reset to 1:20 seconds again or 2 minutes.



    None.

    Aug 13 2011, 7:31 pm Dem0n Post #6

    ᕕ( ᐛ )ᕗ

    oh woww I read that completely wrong. I thought the condition was if the game time was at 1 second, then it would create a civi. Also, I didn't see the "set switch 1" thing in actions. ;| I don't really think any of us can help you unless you provide the map. There's not much to dissect from that trigger.




    Aug 13 2011, 7:40 pm Roy Post #7

    An artist's depiction of an Extended Unit Death

    Does player 7 have a trigger that either resets the timer or toggles the state of Switch 1?

    Also, posting the map may help.




    Aug 13 2011, 7:49 pm ScaleMatrix Post #8



    He does have a trigger that resets the timer. And thanks to that question, I kinda figured a detour for it. Player 7 has a trigger that does the timer resetting, but its also set at 0:01 so the counter trigger never happens. So I just set the counter trigger to happen at 0:02 and set the timer to 0:01 and it fixed it up just fine. Thank you very much.



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