Speed
Jan 13 2008, 6:07 am
By: Sarge  

Jan 13 2008, 6:07 am Sarge Post #1



How do you make units speed faster with new patch :flamer:



None.

Jan 13 2008, 8:01 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

I know three ways:

Same as always.
Stim Packs
Ion Thrusters
Metabolic Boost
etc...

Place a player 14 or 15 scarab first on the map, and experiment with that.

Use DatEdit to change unit speeds.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 13 2008, 1:04 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

p15 scarab as first unit is stable.
other effects:
-arbiters cannot cloak other units, but the game spams with cloak and decloak sounds and the unit's shadow or blue movement thing (HT) dissappears
-4 shoting units in a bunker cause crash
-disabling bunkers cause a crash
-some units do not attack nearby enemy units while idling (e.g.: zealot)
-vulture speed upg has a only a tiny effect




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