Staredit Network > Forums > SC2 Custom Maps > Topic: Commander: Starcraft
Commander: Starcraft
Jul 16 2011, 7:27 am
By: Loki  

Jul 16 2011, 7:27 am Loki Post #1



Hey guys, would love to come over here and showcase this map we've (Department of Redundancy Department) been working on for the past 3 months or so.
Check it out, let us know what you think.

Overview:

2v2 Capture Points
Capture Points to acquire more minerals for more units
Capture Points to broaden the diversity of your army, from robotic units to vehicles and battlefield advantages
Destroy the enemy defense and run your units into their base to win the round

Questions? Suggestions? Would you like to beta test it when we release the public version?
We would LOVE any input the Starcraft2 Gaming community could give us.





None.

Jul 16 2011, 7:29 am Loki Post #2



Oh yeah, by the way. We decided to go with the name because we borrowed the idea from the Bitmap Bros game Commander: Z from 1996. I as a kid used to play that game until I couldn't stay awake any more. I decided not to go with the classic Z theme as this would be kinda sloppy looking. I decided to go with a more "modern" day approach to that type of gameplay so we put our own kind of spin on it.



None.

Jul 16 2011, 1:21 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

lololol W:ET sounds ;D

Looking good so far :)

I would test it.

I don't know if I like running enemy unit into their base to win...
So you would just build the cheapest, fastest unit and trying to rush into the enemy from all 3 sides at the same time...




Jul 16 2011, 5:44 pm Loki Post #4



Yeah it would seem that easy to just run units into their base? But it's really not that easy :O. There are base missile cannons that tear apart any units that run in there that don't have some sort of armor. When we release the beta you'll see what I mean lol.



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