Staredit Network > Forums > SC2 Assistance > Topic: Help with Stuff
Help with Stuff
Jul 13 2011, 10:20 am
By: VGFreak97  

Jul 13 2011, 10:20 am VGFreak97 Post #1



" there used to be a question here about mineral gathering"

Post has been edited 3 time(s), last time on Jul 13 2011, 11:09 am by VGFreak97.



None.

Jul 13 2011, 10:27 am Jack Post #2

>be faceless void >mfw I have no face

Open the data editor, and in the behaviours tab search for minerals. Select minerals, and find the field that says 'Harvest Amount'. You can change this to how much you want the workers to gather.

Do the same for vespene geyser if you need to.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 13 2011, 10:28 am VGFreak97 Post #3



Quote from Jack
Open the data editor, and in the behaviours tab search for minerals. Select minerals, and find the field that says 'Harvest Amount'. You can change this to how much you want the workers to gather.

Do the same for vespene geyser if you need to.
Thank you :D !



None.

Jul 13 2011, 10:40 am VGFreak97 Post #4



I changed the topic for a new question rather than posting a new topic :D



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Jul 13 2011, 10:50 am Lanthanide Post #5



That's extremely confusing. If you do that, you should keep your original question, because now Jack's answer doesn't make any sense at all.

In fact you should have just posted a reply with your new question in it, like normal people do.



None.

Jul 13 2011, 10:56 am Jack Post #6

>be faceless void >mfw I have no face

Quote
I can't seem to find the Campaign Units, why?
You must add a Campaign Dependency at the top of the list of your map's Dependencies (found under File -> Map Dependencies).
From the wiki http://www.galaxywiki.net/FAQs

As for adding models which aren't in any campaign dependencies, you need to have an m3 and it's texture, and you import them and apply them to a unit using the data editor. However that's a little more advanced.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 13 2011, 10:58 am VGFreak97 Post #7



seems a bit complicated. thanks though. also another thing. when I try to add my own photo to the loading screen under browse is doesn't allow me to look many places...just some odd directories (2). Also, know anywhere I can get someone to make me a loading screen photo?

I have another question, that I saw in the wiki (sort of). Is there a way I can make a leveing system that gives exp per kill on any unit or structure? Not like in MineralZ where it's your probe that levels, but just a things that's like "Kamina 19" I saw a Bank thing on time spent playing, but that's not the kind of bank system I want.

Post has been edited 2 time(s), last time on Jul 13 2011, 11:10 am by VGFreak97.



None.

Jul 13 2011, 11:25 am VGFreak97 Post #8



Adding on to my questions, specifically the "abnormal unit" question, how do I add those units to a structure menu like the barracks?



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Jul 13 2011, 11:35 am Jack Post #9

>be faceless void >mfw I have no face

You have to change the folder you look in. If I recall correctly there's a browse button, then you can go up and down directories. Either that or a button called Change Folder, I forget.

You can ask in the artwork forum for a loading screen, just give a good description of what you want.

Not sure I understand your question. You can add veterancy to any unit, yes.

As for adding units to a barracks, just have a look at how the barracks builds a marine. I'm not much of a data editor but I believe the barracks has a Train Marine ability. Copy that and change the marine references to your abnormal unit references.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 13 2011, 11:50 am VGFreak97 Post #10



Quote from Jack
You have to change the folder you look in. If I recall correctly there's a browse button, then you can go up and down directories. Either that or a button called Change Folder, I forget.

You can ask in the artwork forum for a loading screen, just give a good description of what you want.

Not sure I understand your question. You can add veterancy to any unit, yes.

As for adding units to a barracks, just have a look at how the barracks builds a marine. I'm not much of a data editor but I believe the barracks has a Train Marine ability. Copy that and change the marine references to your abnormal unit references.
Thanks, trying things now!



None.

Jul 13 2011, 2:38 pm VGFreak97 Post #11



I have a lot of things working but I can't get my "Train Reaver" button to show up in the barracks D:



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Jul 13 2011, 3:03 pm NicholasBeige Post #12



You need to give your barracks the Train ability (assuming you've created or duplicated one).

Then you need to give your barracks the button itself under it's Command Card+ field. Link the button to the Train ability and it should appear in game.



None.

Jul 13 2011, 3:05 pm VGFreak97 Post #13



Quote from name:Cardinal
You need to give your barracks the Train ability (assuming you've created or duplicated one).

Then you need to give your barracks the button itself under it's Command Card+ field. Link the button to the Train ability and it should appear in game.
I'm pretty sure I have. When I'm in the data editor under the place where it shows all the units the barracks can train it says Reaver and I added the button in the abilities section of the barracks as well as the command card. But it just won't show up :/



None.

Jul 13 2011, 4:28 pm NicholasBeige Post #14



Instead of creating a new ability, rather just modify the Barracks current 'Train' Ability to include a new index which involves creating a Reaver unit. Then link the button the that ability>index.

The Train Abilities > Command Card links are tenuous at the best of times.



None.

Jul 14 2011, 2:41 am VGFreak97 Post #15



Quote from name:Cardinal
Instead of creating a new ability, rather just modify the Barracks current 'Train' Ability to include a new index which involves creating a Reaver unit. Then link the button the that ability>index.

The Train Abilities > Command Card links are tenuous at the best of times.
I got it. I hadn't modified the button ON the command card to have the train ability, s the button didn't show up.



None.

Jul 14 2011, 6:26 am VGFreak97 Post #16



Hey guys, another question: My custom game is a quick version of melee where every build is instantaneous. I want to put a cap on the amount of a structure that can exist at once. Is that possible? I.E 5 stargates etc.



None.

Jul 14 2011, 12:36 pm Ahli Post #17

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from VGFreak97
Hey guys, another question: My custom game is a quick version of melee where every build is instantaneous. I want to put a cap on the amount of a structure that can exist at once. Is that possible? I.E 5 stargates etc.
The mothership can only exist once per player. Look up the requirement for that.




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