" there used to be a question here about mineral gathering"
Post has been edited 3 time(s), last time on Jul 13 2011, 11:09 am by VGFreak97.
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>be faceless void >mfw I have no face
Open the data editor, and in the behaviours tab search for minerals. Select minerals, and find the field that says 'Harvest Amount'. You can change this to how much you want the workers to gather.
Do the same for vespene geyser if you need to.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I changed the topic for a new question rather than posting a new topic
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That's extremely confusing. If you do that, you should keep your original question, because now Jack's answer doesn't make any sense at all.
In fact you should have just posted a reply with your new question in it, like normal people do.
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>be faceless void >mfw I have no face
I can't seem to find the Campaign Units, why?
You must add a Campaign Dependency at the top of the list of your map's Dependencies (found under File -> Map Dependencies).
From the wiki
http://www.galaxywiki.net/FAQsAs for adding models which aren't in any campaign dependencies, you need to have an m3 and it's texture, and you import them and apply them to a unit using the data editor. However that's a little more advanced.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
seems a bit complicated. thanks though. also another thing. when I try to add my own photo to the loading screen under browse is doesn't allow me to look many places...just some odd directories (2). Also, know anywhere I can get someone to make me a loading screen photo?
I have another question, that I saw in the wiki (sort of). Is there a way I can make a leveing system that gives exp per kill on any unit or structure? Not like in MineralZ where it's your probe that levels, but just a things that's like "
Kamina 19" I saw a Bank thing on time spent playing, but that's not the kind of bank system I want.
Post has been edited 2 time(s), last time on Jul 13 2011, 11:10 am by VGFreak97.
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Adding on to my questions, specifically the "abnormal unit" question, how do I add those units to a structure menu like the barracks?
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>be faceless void >mfw I have no face
You have to change the folder you look in. If I recall correctly there's a browse button, then you can go up and down directories. Either that or a button called Change Folder, I forget.
You can ask in the artwork forum for a loading screen, just give a good description of what you want.
Not sure I understand your question. You can add veterancy to any unit, yes.
As for adding units to a barracks, just have a look at how the barracks builds a marine. I'm not much of a data editor but I believe the barracks has a Train Marine ability. Copy that and change the marine references to your abnormal unit references.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
You have to change the folder you look in. If I recall correctly there's a browse button, then you can go up and down directories. Either that or a button called Change Folder, I forget.
You can ask in the artwork forum for a loading screen, just give a good description of what you want.
Not sure I understand your question. You can add veterancy to any unit, yes.
As for adding units to a barracks, just have a look at how the barracks builds a marine. I'm not much of a data editor but I believe the barracks has a Train Marine ability. Copy that and change the marine references to your abnormal unit references.
Thanks, trying things now!
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I have a lot of things working but I can't get my "Train Reaver" button to show up in the barracks D:
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You need to give your barracks the Train ability (assuming you've created or duplicated one).
Then you need to give your barracks the button itself under it's Command Card+ field. Link the button to the Train ability and it should appear in game.
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You need to give your barracks the Train ability (assuming you've created or duplicated one).
Then you need to give your barracks the button itself under it's Command Card+ field. Link the button to the Train ability and it should appear in game.
I'm pretty sure I have. When I'm in the data editor under the place where it shows all the units the barracks can train it says Reaver and I added the button in the abilities section of the barracks as well as the command card. But it just won't show up
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Instead of creating a new ability, rather just modify the Barracks current 'Train' Ability to include a new index which involves creating a Reaver unit. Then link the button the that ability>index.
The Train Abilities > Command Card links are tenuous at the best of times.
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Instead of creating a new ability, rather just modify the Barracks current 'Train' Ability to include a new index which involves creating a Reaver unit. Then link the button the that ability>index.
The Train Abilities > Command Card links are tenuous at the best of times.
I got it. I hadn't modified the button ON the command card to have the train ability, s the button didn't show up.
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Hey guys, another question: My custom game is a quick version of melee where every build is instantaneous. I want to put a cap on the amount of a structure that can exist at once. Is that possible? I.E 5 stargates etc.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Hey guys, another question: My custom game is a quick version of melee where every build is instantaneous. I want to put a cap on the amount of a structure that can exist at once. Is that possible? I.E 5 stargates etc.
The mothership can only exist once per player. Look up the requirement for that.