Is it possible to SCV / Probe / Drone in an attack by a trigger (Order / Random Suicide / Strategic Suicide) did not return back (scared of what?) During the shelling of Marines like? If possible, how do the most correct and with minimal changes in the triggers (that's all based)?
More details: map defense-style, there are computer-player and human-players (four), the first level (and in future too) computer-player uses SCV / Drone / Probe for the attack on the player, but if a player is protected by guns or same marines (they are in bunkers), the slaves (Drone / Probe / SCV) running back and the meaning of the first levels is lost, but for me it's important.
If something is vaguely written, then I apologize, I know English is not very good and most of the text translated by Google.
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I know there is a way to make them attack
But the AI will start ordering them to run back and forth...
Try using Order - Patrol. Wait, then order them to Patrol again, just in case the AI tells the peons to run away.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Order them to move (not patrol). Or constantly order them to patrol using hyper triggers.
Also, please don't use google translator. It's terrible. It's very difficult to make sense of your sentences. I understand that you're not a native speaker and thus we'll be lenient with mistakes but not to the point where one has to read everything twice. Maybe you have a friend that is better at English who can proof read your posts? Otherwise I have to suggest you get help from forums of your first language.
In short, no. I've recently added Probes to my Desert Strike map and so have some insights with this.
What you are dealing with here is intrinsic unit AI. Each unit has it's own behaviours specific to that unit: wraiths and ghosts will cloak when attacked, high templars will cast psi storm (often on top of themselves as a suicide), lurkers will burrow and attack. These behaviours are universal when the unit is owned by a CPU player, irrespective of any general/global CPU AI script that you may be running (those have more to do with building bases, units and coordinating attacks).
In the case of workers, you can get them to attack by using the Order - Patrol as UU suggested, however after they have been attacked by an enemy, they are highly likely to retreat and stop attacking. There's really nothing you can do about this - intrinsic unit AI is impossible to change, the best you can do is work around it. So you need to use the Order - Patrol every few seconds, maybe every 5 or 10 seconds, so that when they turn around to retreat, the order trigger action forces them right back into the battle.
If you don't want them to attack, then using Order - Move will probably fix your problem entirely - I think they'll just keep moving towards their target even when they come under fire, then. As it appears this is only very early in your game, and these attack waves are probably nothing more than warmups, I think using Order - Move may be sufficient in that the player is unlikely to be taking serious damage anyway, so you won't really lose out on any 'danger' from the workers because they were never truly 'dangerous' anyway.
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Well, I realized that the direct method does not exist. Even through the Order - Patrol they are still running back. And if a hyper triggers, they behave abnormally: jerk it forward then back, and reach their goal of almost no attack.
Also, please don't use google translator. It's terrible. It's very difficult to make sense of your sentences. I understand that you're not a native speaker and thus we'll be lenient with mistakes but not to the point where one has to read everything twice. Maybe you have a friend that is better at English who can proof read your posts? Otherwise I have to suggest you get help from forums of your first language.
If there had been a popular forum with a guru-forum users on my first language, then I would not be here. And at the expense of translation by Google can only say one thing - here (in the depths of Russia) is not so easy to find someone who is good (at a conversational level) knows English. So if you do not like my stay here, then ask to leave it to yourself. Nevertheless, I still believe that there are good people willing to help and advise.
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Yes, they run back with Order - Patrol. What frequency and you running this trigger? In my DS map I run it about every 5-7 seconds for probes, and it works well. But I also have many other units on the field, which have higher attack priorities. If your map just has bunkers full of marines firing at workers and nothing else, then yeah, the workers will always be targeted and may simply retreat all the time.
Try Order - Attack or Order - Move - you might just have to put up with workers not being able to attack.
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True, but only in part. I guess I'll find a way out of this impasse. I will try to complete the map, and later I'll correct the mistakes, because without them this would not be enough.
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