Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: extended units/players
extended units/players
May 31 2011, 10:11 pm
By: iCCup.xboi209  

May 31 2011, 10:11 pm iCCup.xboi209 Post #1



How do you place extended units for extended players in a map?



None.

Jun 1 2011, 2:33 am Roy Post #2

An artist's depiction of an Extended Unit Death

1. Place the unit for any player.
2. Select the unit, right-click and hit "Properties"
3. There should be an owner field where you can specify a number. Specify anything between 0-255

Assuming you mean players 9-12: You can't create them via triggers, but you can use the "Give Unit" action to give to them.
Assuming you mean players 13+: You can't create them or give to/from them via triggers. You must pre-place them.

Please note that pre-placing units owned by players 13 and up is known to be unstable and have unusual (albeit predictable) effects on your game.

These effects are subject to change during patch updates, but Blizzard doesn't seem to be planning to release any new patches, so this is more of a fun fact than anything.




Jun 1 2011, 2:45 am UnholyUrine Post #3



You'd need a better editor, like starforge or SCMdraft to do so



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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