Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] How do you remove resources
[SOLVED] How do you remove resources
May 28 2011, 4:20 pm
By: m.0.n.3.y  

May 28 2011, 4:20 pm m.0.n.3.y Post #1



Is it possible to remove say a Vespene Guyser from the map after someone builds a refinery on it? If so, how?

Post has been edited 2 time(s), last time on May 28 2011, 4:37 pm by m.0.n.3.y.



None.

May 28 2011, 4:26 pm Aristocrat Post #2



You cannot. You must remove the refinery that was built. Note that this will cause the vespene geyser to disappear.

If you use "Kill Unit At Location" and kill the refinery, then the vespene geyser returns to the map.



None.

May 28 2011, 4:36 pm m.0.n.3.y Post #3



Alright thanks man!
Close this topic



None.

May 28 2011, 8:48 pm Lanthanide Post #4



Actually you can remove vespene geysers, and mineral deposits (3 specific unit types), from the map at any time you want.

Pre-placed minerals and geysers can be owned by any player in the game, so modify the following information as appropriate if this is the case. Normally they are owned by P12 (Neutral).

When you kill a vespene extractor for any player, it is replaced with a geyser owned by P12. You simply need to run a trigger that has "Remove Vespene Geyser for P12 at [location]" and that'll get rid of it. Note that this must take place at least 1 trigger cycle after the 'kill' has been actioned, because the P12 geyser isn't created in the same instant that the building died.

This same concept it used in the creep manipulation wiki page for removing creep from the map - create an extractor, kill it, and remove the geysers. This removes the patch of creep that the extractor was on, because vespene geysers can't be placed on creep themselves. Similarly if you pre-place mineral deposits on top of creep and then use a trigger to remove them in game, the creep underneath them will never decay naturally (a building must be built, or the creep overgrown with 'natural' creep from a colony etc).

Post has been edited 1 time(s), last time on May 29 2011, 5:24 am by Lanthanide.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: lil-Inferno, Vrael