about scmdraft2
May 11 2011, 10:20 am
By: okeee  

May 11 2011, 10:20 am okeee Post #1



about scmdraft:
-is there a search function for the text trigger editor?
-at what number of strings of % strings used can there be errors?
-i read about possibly a new version of scmdraft, is it going to be released?



None.

May 11 2011, 12:18 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

-copy and paste the triggers into a text editor, where you can use all sorts of functions not available in the simplistic text editor.
-string errors occur usually over 1000, but can occur even at less, especially when scmdraft recycles strings. Make lots of backups of your map, or save the strings for last. Avoid using the string editor.
-http://www.stormcoast-fortress.net/ - looks like SI hasn't updated in a while. I doubt the "new version" will be released soon.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 11 2011, 2:04 pm okeee Post #3



about the search function, not to copy paste but to look up values in the triggers and quickly jump to it.



None.

May 11 2011, 2:16 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The text trigger editor is in it's alpha development phase (very early) a search feature doesn't exist. That's why you have to copy it to a text editor with more features.

Btw. the development of ScmDraft is on hold. Last time I spoke with SI he said his work uses up all his time and I suppose this won't get better anytime soon.




May 11 2011, 2:19 pm okeee Post #5



oh ok thats what u meant.. yes i have been copying to a text editor but its kinda bothersome.. so thats why i asked.



None.

May 12 2011, 3:42 am Lanthanide Post #6



Most people use NotePad++ as it it has useful features while also being lightweight, and free.

I've never had a string corruption issue when working on my DS Night maps. As for using the string-editor, I only ever use that to edit existing strings I've created elsewhere. I've also never used it to delete strings - if I want to delete a string, I delete it in the same place that I created it.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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