Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Detecting orders with EUDs
[SOLVED] Detecting orders with EUDs
May 10 2011, 7:52 am
By: samsizzle  

May 10 2011, 7:52 am samsizzle Post #1



I'm trying to detect the orders of the 7th (not including zero) unit placed on the map. This is what I've got for the move order:

CONDITIONS:
Memory(161340 is at least 67072)
Memory(161340 is at most 67077)
ACTIONS:
Set Death(Current Player: set to 1 for _input)
Preserve Trigger

and it doesn't work. Why is SC trolling me?

Post has been edited 1 time(s), last time on May 12 2011, 9:51 pm by samsizzle.



None.

May 10 2011, 12:47 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

bPlayerID
bMainOrderID
bMainOrderState
bOrderSignal
You're reading these 4 at the same time. I think that you want to read the order signal, which is the 4th byte, so you need to read from 2^24 to 2^32-1. Check artmoney to see which number changes (and if you would tell me which address you're trying to detect).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 10 2011, 8:52 pm samsizzle Post #3



Okay. The thing is units 1-6 work fine following the exact same pattern, 7 and 8 do not. Here:
UNIT 1: WORKS
Memory(19044 is at least 67072)
Memory(19044 is at most 67077)

UNIT 2: WORKS
Memory(161760 is at least 67072)
Memory(161760 is at most 67077)

UNIT 3: WORKS
Memory(161676 is at least 67072)
Memory(161676 is at most 67077)

UNIT 4: WORKS
Memory(161592 is at least 67072)
Memory(161592 is at most 67077)

UNIT 5: WORKS
Memory(161508 is at least 67072)
Memory(161508 is at most 67077)

UNIT 6: WORKS
Memory(161424 is at least 67072)
Memory(161424 is at most 67077)

UNIT 7: DOESN'T WORK
Memory(161340 is at least 67072)
Memory(161340 is at most 67077)

UNIT 8: DOESN'T WORK
Memory(161256 is at least 67072)
Memory(161256 is at most 67077)

Why the hell does it not work... 7 and 8 are following the same freakin pattern, I've checked multiple times to make sure their IDs on the map are correct.



None.

May 12 2011, 4:14 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

you've checked in artmoney or in scmdraft?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 12 2011, 4:56 am samsizzle Post #5



scmdraft. I deleted all the units and placed them again too, to make sure the units were in the right order.

EDIT:

Had someone help me out with this and it turns out all I had to do was extend the "At Most" value by 2... works fine, problem solved.

Post has been edited 1 time(s), last time on May 12 2011, 9:51 pm by samsizzle.



None.

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[01:57 am]
Symmetry -- :farty: Y
[01:34 am]
Moose -- Y :farty:
[01:21 am]
lil-Inferno -- FAAAAAAAART
[2026-10-25. : 2:35 am]
Symmetry -- Begone!
[2026-10-24. : 11:00 pm]
Symmetry -- https://i.imgur.com/4kK6tCX.mp4 he dancin'
[2026-10-24. : 6:58 pm]
Symmetry -- :deez:
[2026-10-24. : 6:14 pm]
l)ark_ssj9kevin -- :des:
[2026-10-24. : 6:14 pm]
Symmetry -- ah, desc. I tried dsc and des
[2026-10-24. : 6:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[2026-10-24. : 6:12 pm]
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh
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