Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Disobedient computer
Disobedient computer
Dec 29 2007, 2:47 pm
By: fm47  

Jan 2 2008, 11:31 am NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from fm47
I see, so I'll just seak an alternative as to represent player units being ferried over the lake. On a side note, if I remember right, constant centerview at a location that is also constantly following a unit makes the screen jump from one to the other, instead of follow it smoothly, no? Are there any good ways to make the screen move smoothly, following a moving object?
Use hyper triggers. There's no other good way.




Jan 2 2008, 4:40 pm Falkoner Post #22



It's still a bit jumpy, but you can make it smooth if you're in 1-player mode :P



None.

Jan 2 2008, 7:53 pm who Post #23



Well hyper trigger centering is still very jagged. I actually prefer centering every 2 seconds or so; it doesn't follow it perfectly, but jagged centering is very annoying for me.
Also note that if you're using hyper trigger centering in one player mode, you will hardly be able to move your mouse.



None.

Jan 2 2008, 10:39 pm fm47 Post #24



I see. I tested it out by hypertriggering + some 100 triggers that do the exact same thing, movelocation then centerview, the outcome wasn't much different, if any, from just hyper triggering + 1 movelocation then cneterview.



None.

Jan 3 2008, 12:40 am NudeRaider Post #25

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from fm47
I see. I tested it out by hypertriggering + some 100 triggers that do the exact same thing, movelocation then centerview, the outcome wasn't much different, if any, from just hyper triggering + 1 movelocation then cneterview.
Correct. There is no difference. Who told you to copy the trigger 100 times?




Jan 3 2008, 8:25 am fm47 Post #26



I just thought I'd try it xD, held alt+c for some time then tested the map ^^



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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