Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Agorix(n)
(2)Agorix(n)
Dec 15 2007, 8:39 pm
By: friedleaves  

Dec 15 2007, 8:39 pm friedleaves Post #1



This is my map for the WB December mapping contest. Comments welcome.

Version 1.1

-fixed aesthetics
-moved geysers at 2nd nats to min onlys. They only have 3500 gas
-made top/bottom expos smaller using raised jungle

Pic here

Attachments:
(2)Agorix1.1(n).scx
Hits: 9 Size: 109.44kb

Post has been edited 2 time(s), last time on Dec 18 2007, 8:35 pm by friedleaves.



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Dec 17 2007, 8:31 am TitanWing Post #2



Those expos on the top and bottom are big enough to be mains, even without the rocks. The map's got too much space for 1v1 if you ask me. Compact it down a bit.

128x128 is the standard size for my 1v1 maps, but the map size is actually designed for 4 player maps. Thus, you need to make sure to shrink it down to size using water and other terrain.



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Dec 17 2007, 5:58 pm friedleaves Post #3



I actually intended for those expos on the top/bottom to be big, but I guess that wasn't such a good idea then.

And I was trying to make it match with the theme "bigger is better" by making it very open, but if it has balance issues because of it, I'll try to shrink it.



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Dec 18 2007, 12:22 am yenku Post #4



Or you could add another entrance to it that leads into those high ground expos in combination with a smaller expo, just to change things up a bit.



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Dec 18 2007, 12:59 am friedleaves Post #5



Updated.

Post has been edited 1 time(s), last time on Dec 18 2007, 8:32 pm by friedleaves.



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Dec 20 2007, 8:29 pm yenku Post #6



I like.



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Dec 21 2007, 11:14 pm TitanWing Post #7



Same, I really love this map.



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Dec 23 2007, 5:56 am friedleaves Post #8



The version I'm submitting is gonna be slightly different from this one. I added some more doodads and got rid of some of the rocky ground at the top expo so the building space near the water is the same as the bottom ruins.



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Jan 1 2008, 4:30 am Cheeseman119 Post #9



nice, (i dont normally post in this section ) >_>

I like how the ramps and bridges were blended(correct term?)
and for that one expo on the top middle, was the rocks put there to make it harder on their defense?



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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