Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: insane computer?
insane computer?
Dec 29 2007, 7:47 pm
By: Megadeth121  

Dec 29 2007, 7:47 pm Megadeth121 Post #1



im trying just to make a basic trigger to make my computers Harder MUCH like they are on Melee But i want to use my map settings any ideas? I suck with triggers lol



None.

Dec 29 2007, 7:57 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

-> exec ai script: "expansion - own level" (dunno how it is called really) in his base for 1 time.
the computer will build up everything on his own and tries to defeat his enemies.
give him money and a few workers like in a melee game.

Remember to set the computer to the right race (terran computer will not work well with zerg script).
If you want to make it harder, give him more money, create some troops, ....




Dec 29 2007, 8:37 pm Falkoner Post #3



Insane AI will work better than expansion.



None.

Dec 30 2007, 12:59 am Pyro682 Post #4



A bug was found on SC Extra for AI scripts a year or so ago. (if you are using a different editor, disregard this message.)
If You double check your triggers, and make sure nothing is wrong, you might want to do a second Download of the program,
because Terran AI scripts and Zerg AI scripts either do nothing, or just have an Area Town Effect.
It usally effects maps that Randomized Switches are Involved with the Same Player using the AI script.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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