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Jan 8 2011, 5:49 am
By: WhiteChedderPopCorn  

Jan 8 2011, 5:49 am WhiteChedderPopCorn Post #1



So I have been away a very long time and I am trying to find the tutorials. I forgot how to do random item drops. Specifically I can't remember how to get the random switches right. Also, I am curious about the DC method. Been a year and I don't remember. If you could point me to the tutorials that would be great since I can't navigate this site anymore.

I remember little things like a repeating death counter and splitting something into increments with one, but that's about it.



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Jan 8 2011, 6:21 am poison_us Post #2

Master has given Dobby a doctorate! Dobby is free!

The wiki is rather hard to get to nowadays, I don't remember how to myself. Anyways, for randomization:

Triggers


The first trigger will randomize a single switch. The following two detect the switch's state, and would require additional conditions to prevent constantly dropping items. I put the Always condition in because I've found it's much easier for a switch to be constantly randomized, rather than wait for a pre-existing condition make it run. Of course, you can put multiple switches in, but this is a simple example giving only two outcomes.





Jan 8 2011, 6:25 am DevliN Post #3

Woah

This will help find the old Wiki articles/tutorials: http://www.staredit.net/topic/13129/



:devlin: Currently Working On: :devlin:
Myself

Jan 8 2011, 5:23 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Randomization with switches is pretty easy actually. You randomize a bunch of switches and for each possible combination of set and cleared states of the switches you make a trigger with actions of one of your random events.

Number of possible combinations is 2^n where n is the number of switches. So if you need 10 combinations you need 4 switches (2^3 = 8, which isn't enough). Those 4 switches have 16 possible combinations so either make triggers for only 10 combinations and re-randomize if none of those combinations has been hit or use the 6 additional combinations to boost probability of a trigger getting selected by copying it and changing the condition to one of the 6 unused combinations.




Jan 8 2011, 11:56 pm DavidJCobb Post #5



Quote from NudeRaider
Randomization with switches is pretty easy actually. You randomize a bunch of switches and for each possible combination of set and cleared states of the switches you make a trigger with actions of one of your random events.

Number of possible combinations is 2^n where n is the number of switches. So if you need 10 combinations you need 4 switches (2^3 = 8, which isn't enough). Those 4 switches have 16 possible combinations so either make triggers for only 10 combinations and re-randomize if none of those combinations has been hit or use the 6 additional combinations to boost probability of a trigger getting selected by copying it and changing the condition to one of the 6 unused combinations.
If you understand binary, you may find this explanation a bit easier: you are randomizing each bit of an N-bit number, where N is the number of switches you use.



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[07:12 am]
NudeRaider -- cwinowich
cwinowich shouted: guys does anyone know, what is the max unit limit on extended now ?
don't quote me on it, but I think they doubled these limits. (not dimensions)
[07:10 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: these guys may as well be pissing in the wind
sounds liberating
[04:43 am]
cwinowich -- i cant quite remember, and cant find it anywhere, 2400 or something? idk
[04:43 am]
cwinowich -- guys does anyone know, what is the max unit limit on extended now ?
[02:47 am]
Ultraviolet -- these guys may as well be pissing in the wind
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