Staredit Network > Forums > SC2 Custom Maps > Topic: Zerglings and Probes
Zerglings and Probes
Jan 1 2011, 11:19 am
By: StarBlue  

Jan 1 2011, 11:19 am StarBlue Post #1



I have an idea for a 1v1 game. Basically one side has zerglings and the other has probes. The player with probes also has one nexus, one pylon, and one cannon, but the nexus is placed out of range. 8 probes have to fend off an invading 10 zerglings (unless you can find a more balanced matchup). The main goal for the zerg is to destroy the nexus, and the probes have to fend off the attack. this is meant to be a simple little game, maybe you can make it into a tournament. I would really love if someone made a game like this, especially since I actually have fun fending off those pesky little vermin, no matter how much they royally piss me off. I like micro based maps.

Post has been edited 1 time(s), last time on Jan 1 2011, 11:27 am by StarBlue.



None.

Jan 1 2011, 1:04 pm Biophysicist Post #2



Why not make it yourself?



None.

Jan 1 2011, 1:12 pm StarBlue Post #3



I know nothing about the :sc2: map editor :( It's a fairly simple map for those of you who know how to use itI assume. Perhaps you can even add a 1p mode where you choose zerglings or probes against a computer, that would be cool :D
EDIT: would be best that if the probes go all in and just attack the zerglings, the probes would win. but the probes need to have a fair chance as well.



None.

Jan 1 2011, 1:24 pm Biophysicist Post #4



Imunna make you an offer. I'll make this map for you, then make videos of how I did it. Then you will watch the videos, and read more conventional tutorials. And then you will make your own map next time.

(I seriously don't see what's at all hard about this though. Place units, remove unused abilities, and a bit of flag editing (make Zerglings prevent defeat and the Pylon/Cannon not prevent defeat). Oh and a simple map-revealer trigger. I'm probably going to expand on this when making the tutorial map so that it's actually useful for you.)



None.

Jan 1 2011, 1:26 pm StarBlue Post #5



If you make a video on how you made the game, I will look it over, and will learn alot from it ^^ thank you
EDIT: I may do a bit of terrain and placement editing to balance out the map if needed, though it may not be.



None.

Jan 1 2011, 1:38 pm Biophysicist Post #6



I think I'm going to give Ickle Probies some spellz: One directs the Nexus to use Chrono Boost, speeding them up; one is pushes nearby lings out of the way, one puts the caster in antigrav, and one summons an immobile Zealot. The lings will also have some spells: One is a temporary Burrow ability, one summons a Broodling (which is deadly but short-lived), one teleports the ling (but not instantaneously), and one self-destructs the ling to heal nearby lings a bit.

And there will be an AI.



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Jan 1 2011, 5:27 pm ClansAreForGays Post #7



No, you just ruined it. Keep It Simple Stupid.




Jan 1 2011, 5:31 pm Biophysicist Post #8



If I was making this as an actual map, rather than a tutorial, yes. However I have no intent to release what I create. If she wants to remake it with what my tutorial teaches her, that's fine. I personally hate the whole concept of this map... I'm only doing it as an example of the technical stuff that goes into a map.



None.

Jan 2 2011, 12:06 am StarBlue Post #9



Thank you :)



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
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Oh_Man -- makes me wonder if SEN knows anything about the topic
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[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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RexyRex -- :wob:
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