question?
Dec 20 2007, 2:30 am
By: Zero Ame  

Dec 20 2007, 2:30 am Zero Ame Post #1



Im working on a new defense for a type of stacked cannons. Only I want it so you dont have to turn off vision to stack them, so Im trying to make the cannons completely invisible the way you would with a bunker full of rines. Obviously I tried doing it the same way as you would with a bunker but to no avail that didnt work. Ive tried some other methods like the disable enable enable.. method but all that did was cloak, disable the cannon firing function, and made it into a detector, and if u only disable it then you get a non detector and just disabled :/.

Idk if anyone has ever done this or not but something in my head says its possible and so Im just checking to see if anyone has any theories on how to do this.



None.

Dec 20 2007, 4:00 am Fwop_ Post #2



I don't think it is possible. You'd need to turn off vision, cannons don't keep firing like bunkers would.



None.

Dec 20 2007, 4:29 am Falkoner Post #3



Nope, the reason it works with bunkers, is because a sprite of the units inside the bunker is left behind when you move it, cannons don't have such a sprite, so it cannot leave it behind.



None.

Dec 20 2007, 4:47 am Zero Ame Post #4



would it be possible to give the cannons a sprite?



None.

Dec 20 2007, 5:59 am Ryan Post #5



Quote from Zero Ame
would it be possible to give the cannons a sprite?
Maybe with mods, but I don't believe it is possible.



None.

Dec 21 2007, 11:07 pm Falkoner Post #6



No, it really isn't.



None.

Dec 22 2007, 4:54 pm Vi3t-X Post #7



Rember this: Bunkers are disabled before they are removed. SHould you disable a cannon it would not work.

You could try preplacing cannons and having the user select them though...



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: Moose, Vrael