Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: StarCraft Mathematics Lessons
StarCraft Mathematics Lessons
Jun 3 2010, 7:21 pm
By: Sacrieur  

Dec 1 2010, 11:50 pm ImagoDeo Post #21



Quote from Vrael
Or you could just scale the experience based on a polynomial or exponential equation.

In my map, level 1 is like 100 exp and monsters give ~60 exp, but level 50 (max level) is 1,000,000 exp, based on something like Exp Required = c1*Level^3 + c2*Level^2 + c3*Level + 50 or something like that, where c1,c2,c3 are just numbers to make the equation give me nice even numbers like 1500 and stuff for level requirements. That way, sure theoretically you could sit in 1 area and leave the computer on for a day or two and level right up to 50 in the first area, but if you actually want to play the game you have to move on to beat monsters that give 1000's of exp, or 10,000's ect.

That's what I intended, but I didn't know where to start, as it were. Thanks for the help.



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Dec 5 2010, 3:15 am ImagoDeo Post #22



If anyone's curious, what I wound up using was
(x^2) * (x + y) = z | x = current level, y = coefficient (in my case, 80), z = experience required for next level

It produces a handy string of numbers -

Collapsable Box


Ideal for 30 experience requirements based on current level.

The number to adjust is the coefficient, or what power to take x to in the first step. Higher powers of x will result in much larger numbers, whereas adjustments can be made to the coefficient to alter things by a smaller degree.

x^3 * (x+80) nets you this:

Collapsable Box


Post has been edited 1 time(s), last time on Dec 6 2010, 2:20 am by ImagoDeo.



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ManCubuS -- Used : " [img=https://i.imgur.com/gpOjTuD.jpeg] "
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ManCubuS -- Even tried with imgur, doesn't attach.
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