Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spawn trigger not working
Spawn trigger not working
Dec 16 2007, 5:47 pm
By: Zero Ame  

Dec 16 2007, 5:47 pm Zero Ame Post #1



Ok i have a trigger like this in my map.

Trigger
Players

  • Player 1
  • Conditions

  • Current player brings at least 1 shopper to 'increase income''
  • Current player accumalates at least 200 ore
  • Actions

  • Modify resources for current player: subtract 200 ore
  • Create 1 'income' at 'p1 income' for current player
  • Move 1 shopper for current player at 'increase income1' to 'shop1'
  • Preserve trigger
  • Comment: +Income



  • For some reason it doesnt create the unit, or income, at the location. It does everything else just fine but it wont create the unit. The area its suppose to creat the unit at is 2x9 high dirt, the unit is a Terran Vespin Crate. Do I need to make it 3x9? Heres an example of the area.

    +++++++++
    +++++++++



    None.

    Dec 16 2007, 6:06 pm NudeRaider Post #2

    We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

    I don't know what a "Terran Vespine Crate" is but some units cannot be created by triggers.

    If everything else in the trigger works, you got no wait in it and there's no unplaceable warning its most probably one of these units.
    Try replacing the unit by a marine to test it. If it works look for some other unit you can use.




    Dec 16 2007, 6:11 pm Zero Ame Post #3



    yup that worked, tried raynor marine and yea, so ill switch to a crystal or something inanimate



    None.

    Dec 16 2007, 6:12 pm NudeRaider Post #4

    We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

    Quote from Zero Ame
    yup that worked, tried raynor marine and yea, so ill switch to a crystal or something inanimate
    crystals work fine




    Dec 16 2007, 6:35 pm Zero Ame Post #5



    so i found out, thanks for the help mate!



    None.

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