Staredit Network > Forums > SC1 Melee Map Projects > Topic: Epsilon Fortress
Epsilon Fortress
Sep 2 2007, 8:17 pm
By: Protogod  

Sep 2 2007, 8:17 pm Protogod Post #1



So yeah, here's a map I was working on awhile back. When I first came up with the concept for the map, it was really different, but throughout the changes the idea behind my map was the same: To see how neutral buildings can hold up in a battlefield environment.

This map has some player balance issues, because at the time, I did not believe in using the mirror feature of scmdraft2. This map is actually the reason I started using it, because the errors I had here were avoidable with scmdraft mirroring. Regardless, here you go.

Whaddya think?



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Sep 2 2007, 8:37 pm blacklight28 Post #2



on the bottom building thing in the middle the ramps should be backwards otherwise top bases have a tiny disadvantage



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Sep 2 2007, 8:40 pm Protogod Post #3



Quote from blacklight28
on the bottom building thing in the middle the ramps should be backwards otherwise top bases have a tiny disadvantage
I dont think its possible to make inverted ramps on that tileset.



None.

Sep 3 2007, 12:43 am Demented Shaman Post #4



You could try changing it from structure to dirt. Since it's really the only structure terrain used in the map I don't think it would change the look too much.



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Sep 8 2007, 6:46 pm yenku Post #5



Image?



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