Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you make a trigger work onlyfor ground
How do you make a trigger work onlyfor ground
Nov 10 2010, 12:24 am
By: ramin  

Nov 10 2010, 12:24 am ramin Post #1



hey, how do i make this only work for ground units?
condition
force 4 bring atleast 1 [unit] to location 11

action
give player3 1 beacon at location 11.

any ideas??



None.

Nov 10 2010, 12:26 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Go into properties of the location and untick the air flags.




Nov 10 2010, 12:34 am ramin Post #3



Quote from NudeRaider
Go into properties of the location and untick the air flags.

ohh ty, i got another quistion, uh how do i make the whole map seen but with fog of war for all players?



None.

Nov 10 2010, 2:00 am Apos Post #4

I order you to forgive yourself!

Quote from ramin
Quote from NudeRaider
Go into properties of the location and untick the air flags.

ohh ty, i got another quistion, uh how do i make the whole map seen but with fog of war for all players?
Using SCMDraft, you can change to fog of war layer. (Terrain, Units, Sprites...) There you can change the fog of war for the players.

(Not sure if it was called fog of war but it shouldn't be hard to find.)

Noob note: Make sure you edit the fog of war for all the players and not just player 1. (If I remember well, you just add to set it to all players.)




Nov 10 2010, 2:05 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You can paint the FoW for all players by holding ctrl.




Nov 10 2010, 6:55 pm samsizzle Post #6



Also if you want to disable all of the fog you can go into Scenario> Disable FoW for whoever.



None.

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[11:10 pm]
NimoStar -- But Terran players did win the game against the bot. So it is conclusive, Terran OP ;)=
[11:09 pm]
NimoStar -- They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
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