Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Kills to cash problem
Kills to cash problem
Dec 15 2007, 3:47 pm
By: TartarusMkII  

Dec 15 2007, 8:25 pm TartarusMkII Post #21



yeah but i dont even know all of the values =(



None.

Dec 15 2007, 8:29 pm who Post #22



Quote from maplantis
TERRAN
(Men)
Marine: 100
Ghost: 350
Vulture: 150
Goliath: 400
Siege Tank: 700
SCV: 100
Firebat: 200
Medic: 250
Wraith: 800
Science Vessel: 1250
Dropship: 600
Battlecruiser: 2400
Valkyrie: 800
Gui Montag: 400
Civilian: 10
Sarah Kerrigan: 700
Alan Schezar: 800
Jim Raynor (Vulture): 300
Jim Raynor (Marine): 200
Tom Kazansky: 1600
Magellan: 2500
Edmund Duke (Tank): 1400
Arcturus Mengsk: 4800
Hyperion: 4800
Norad II: 4800
Samir Duran: 700
Alexei Stukov: 700
Gerard DuGalle: 4800

(Special)
Vulture Spider Mine: 25

(Buildings)
Command Center: 1200
Supply Depot: 150
Refinery: 150
Barracks: 225
Academy: 300
Factory: 600
Starport: 600
Science Facility: 825
Engineering Bay: 195
Armory: 300
Missile Turret: 150
Bunker: 150

(Addons)
Comsat Station: 225
Nuclear Silo: 225
Control Tower: 300
Covert Ops: 225
Physics Lab: 225
Machine Shop: 225

(Special Buildings)
Norad II (Crashed): 5000
Ion Cannon: 5000
Psi Disruptor: 3600
Power Generator: 600

(Independent)
Independent Starport: 10


ZERG
(Men)
Zergling: 50
Hydralisk: 350
Ultralisk: 1300
Broodling: 25
Drone: 100
Defiler: 450
Infested Terran: 400
Lurker: 500
Overlord: 200
Mutalisk: 600
Guardian: 1100
Queen: 800
Scourge: 200
Devourer: 1100
Matriarch: 1600
Infested Kerrigan: 4000
Unclean One: 900
Devouring One: 100
Hunter Killer: 500
Torrasque: 2600
Kukulza (Mutalisk): 1200
Kukulza (Guardian): 2200
Yggdrasill: 400
Infested Duran: 700

(*)
Larva: 10
Egg: 25
Cocoon: 10

(Buildings)
Infested Command Center: 900
Hatchery: 900
Lair: 1200
Hive: 1500
Nydus Canal: 225
Hydralisk Den: 300
Defiler Mound: 450
Greater Spire: 1350
Queen's Nest: 525
Evolution Chamber: 120
Ultralisk Cavern: 825
Spire: 750
Spawning Pool: 225
Creep Colony: 120
Spore Colony: 195
Sunken Colony: 240
Extractor: 75

(Special Buildings)
Overmind (With Shell): 10000
Overmind: 10000
Mature Crysalis: 5000
Cerebrate: 2500
Cerebrate Daggoth: 2500
Overmind Cocoon: 4000


PROTOSS
(Men)
Dark Templar: 650
Dark Archon: 1300
Probe: 100
Zealot: 200
Dragoon: 500
High Templar: 700
Archon: 1400
Reaver: 800
Corsair: 700
Shuttle: 400
Scout: 1300
Arbiter: 2050
Carrier: 1900
Observer: 450
Dark Templar (Hero): 400
Zeratul (Dark Templar): 800
Tassadar/Zeratul (Archon): 2800
Fenix (Zealot): 400
Fenix (Dragoon): 1000
Tassadar (Templar): 1400
Mojo (Scout): 2600
Warbringer (Reaver): 1600
Gantrithor (Carrier): 3800
Danimoth (Arbiter): 4100
Aldaris (Templar): 1400
Artanis (Scout): 2400
Raszagal (Corsair): 1300

(Buildings)
Nexus: 1200
Robotics Facility: 900
Pylon: 150
Assimilator: 150
Observatory: 525
Gateway: 225
Photon Cannon: 300
Citadel of Adun: 600
Cybernetics Core: 300
Templar Archives: 750
Forge: 300
Stargate: 900
Fleet Beacon: 1050
Arbiter Tribunal: 1350
Robotics Support Bay: 375
Shield Battery: 150

(Special Buildings)
Stasis Cell/Prison: 5000
Protoss Temple: 5000
Xel'Naga Temple: 5000
Warp Gate: 2000


NEUTRAL UNITS
(Critters)
Rhynadon (Badlands): 10
Bengalaas (Jungle): 10
Scantid (Desert): 10
Kakaru (Twilight): 10
Ragnasaur (Ash World): 10
Ursadon (Ice World): 10




None.

Dec 15 2007, 8:37 pm TartarusMkII Post #23



ok ill see what i can do ty =]



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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