Kills = Cash
Dec 15 2007, 3:55 am
By: dwarthing  

Dec 15 2007, 3:55 am dwarthing Post #1



Is there a way to get a certain amount of minerals every time you kill a unit, without making a ton of

"When Current Player Kills 1 men"
"When Current Player Kills 2 men"
"When Current Player Kills 3 men"
etc... triggers?

My map will essentially have heroes killing computer units and getting 1 mineral for each kill (individual, so if you don't kill, you don't get money), however my dilemma is that I want this trigger to work infinitely.
I was thinking of using a death counter (computer has suffered X deaths), but I don't see how I can get that to work so that only the player who killed the unit gets minerals.



None.

Dec 15 2007, 4:50 am Falkoner Post #2



http://www.maplantis.org/index.php?pg=wiki;id=45

MAPLANTIS FTW!

Is it possible/probable that multiple units will be killed at once by a single player in your map?



None.

Dec 15 2007, 7:50 pm dwarthing Post #3



K, Thank you. It's possible, but not going to happen often enough to make a huge difference.



None.

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[2026-10-25. : 2:35 am]
Symmetry -- Begone!
[2026-10-24. : 11:00 pm]
Symmetry -- https://i.imgur.com/4kK6tCX.mp4 he dancin'
[2026-10-24. : 6:58 pm]
Symmetry -- :deez:
[2026-10-24. : 6:14 pm]
l)ark_ssj9kevin -- :des:
[2026-10-24. : 6:14 pm]
Symmetry -- ah, desc. I tried dsc and des
[2026-10-24. : 6:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[2026-10-24. : 6:12 pm]
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh
[2026-10-24. : 5:52 pm]
Symmetry -- https://staredit.net/site/members/0/minerals/asc/ why does it sort by ascending and not descending :hurr: and how did that guy get -963 minerals?
[2026-10-24. : 5:47 pm]
Symmetry -- TFW you go to donate to SEN but you can't anymore :(
[2026-10-24. : 5:12 pm]
Symmetry -- The LLMs are coming for our mineral stocks!
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