Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Broken Hyper Triggers?
Broken Hyper Triggers?
Dec 14 2007, 8:03 pm
By: Vrael  

Dec 14 2007, 8:03 pm Vrael Post #1



I recently thought of a new way to make a spawn system for an rp so I decided to try it out. The theory seems to be working. Unfortunately, I somehow broke my hyper triggers. I've tried using both 3 and 4, but strangely enough, they work for approximately 30 seconds into game then they brake down.
The Mineral Countdown is representative of the Death Counter I used for the spawns. You can see for the first 30 seconds of spawning they scroll quickly, then they change to 1 mineral per second.
The Marine, SCV and Firebat spawns work.
There are no wait triggers for any player in the map besides the hyper triggers. P7 owns the hyper triggers.
Take a look, I don't know what's wrong. (play as P1).

Post has been edited 1 time(s), last time on Dec 14 2007, 10:03 pm by Vrael.



None.

Dec 14 2007, 9:52 pm y10k Post #2



You didnt add "preserve trigger" to your hypertriggers.



None.

Dec 14 2007, 10:02 pm Vrael Post #3



LOL! Thanks! Of all things... how ridiculous lol! Just what I needed though; an extra pair of eyes.



None.

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