Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: recalling nukes?!
recalling nukes?!
Sep 2 2007, 5:18 pm
By: blacklight28  

Sep 2 2007, 5:18 pm blacklight28 Post #1



Again like always i followed the exact same triggers as someone else who has been succesful and yet the nuke will not recall



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Sep 2 2007, 9:44 pm Falkoner Post #2



Lol, stupid questions, but for one, can a nuke be recalled, two, does the player recalling the nuke own it?

Post has been edited 1 time(s), last time on Sep 2 2007, 10:09 pm by Falkoner.



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Sep 2 2007, 10:03 pm blacklight28 Post #3



yes it may be a stupid question but its cool recalling a nuke lol
and yes a nuke can be recalled, i dont get ur second one



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Sep 2 2007, 10:09 pm Falkoner Post #4



Sorry, mispelled :P



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Sep 2 2007, 10:13 pm blacklight28 Post #5



yes

http://files.filefront.com/recall+nuke+testscm/;8464895;/fileinfo.html

Post has been edited 1 time(s), last time on Sep 2 2007, 10:14 pm by blacklight28.



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Sep 3 2007, 1:59 am Money Post #6



Do you have the map it worked on?



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Sep 3 2007, 3:02 am blacklight28 Post #7



i dont know if it was actually recalling a nuke but i know it works

http://files.filefront.com/Individual+Crazy+Def+11scx/;8466226;/fileinfo.html



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Sep 3 2007, 6:18 am Fallen Post #8



Wait when you say recall do you mean it goes back into the silo or it disapears?



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Sep 3 2007, 6:49 am blacklight28 Post #9



arbiter recall



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Sep 3 2007, 4:31 pm Money Post #10



That map doesn't recall, it just has a mobile grid system and random movement.
It has a grid set up at the nuke, and it randomly picks a spot and moves the nuke in that direction. It also has stuff recalling the location, it actually doesn't recall. It is moved by triggers.



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Sep 3 2007, 4:32 pm Falkoner Post #11



You can't move nukes with triggers. Trust me, if you could, Ghentinsville Gas RPG would've had a nuke popping out as an escape pod rather than a scourge :P

Post has been edited 1 time(s), last time on Sep 3 2007, 4:32 pm by Falkoner.



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Sep 3 2007, 4:44 pm Zell. Post #12



Yes you can lol? Haven't you played nuke dodge?? a bunch of preplace nukes with the command to free roam. You have to try not to get hit hehe



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Sep 3 2007, 4:46 pm Money Post #13



If someone has OSMAP this would be a appropriate time to open up that map quickly and see how it's done?

Post has been edited 1 time(s), last time on Sep 3 2007, 4:50 pm by moneylover.



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Sep 3 2007, 5:01 pm Akar Post #14



OsMap is ebil!!!
And why don't you make it yourself?



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Sep 3 2007, 5:53 pm Falkoner Post #15



Zell, you cannot MOVE them or create them through triggers, you can only order them.<br />Okay, I opened it up and checked for triggers involving moving of a nuclear missle, I found none, the only triggers I found, was a location being centered on the nuke, and an AI script being run, I believe they simple had an arbiter recall the area of the nuke.



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Sep 4 2007, 3:45 am blacklight28 Post #16



mmk thx everyone so whats the command to make the nuke move around



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Sep 4 2007, 4:17 am Falkoner Post #17



I know junk yard dog can do it, but I'm pretty sure that order works just as well.



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Sep 4 2007, 5:00 am Touchpad_Master Post #18



I don't think order works, I think its the AI script "make these units patrol (To Command Target)' at 'location'
And they kept the setting the command target.



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Sep 4 2007, 5:22 am blacklight28 Post #19



k thx

whats the AI script for patrolling, i cant seem to find it anywhere

one script says "make these units patrol" but u cant choose the units

Post has been edited 2 time(s), last time on Sep 4 2007, 6:05 am by blacklight28.



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Sep 4 2007, 1:02 pm Falkoner Post #20



You set the generic command target then patrol to upper left at a location, that makes any units at that location patrol to the generic command target.



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[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
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