Staredit Network > Forums > SC2 Custom Maps > Topic: [Release] Evolution Wars
[Release] Evolution Wars
Sep 24 2010, 5:43 am
By: JACofNoIdea  

Sep 24 2010, 5:43 am JACofNoIdea Post #1



Evolution Wars (Beta v1.0)
by JACofNoIdea and Xritam

Basic Game Premise:
- Two teams of three battle for control of the map.
- Each person on each team picks a lane to build in (top, middle, or bottom).
- Build spawn buildings to send units.
- Take over energy points in lanes to gain bonuses (certain buildings require the Alpha, Beta, or Gamma points located in the middle of the lanes). There are also “bonus energies” in each lane.
- Build transformers, which give you income depending on how much of a lane's energies you control.
- Income and unit spawn occurs every 30 seconds.
- Top lane is air only.
- Make sure to read the loading screen and read the tooltips for all buildings, units, and upgrades so you know what they do and how they work!



Special Features:
- Custom armor types and damage types.
- Large variety of tactics and units to upgrade to to counter your opponents.
- Large number of upgrades and research opportunities. Learn how to tech!
- Requires a bit of practice to get the hang of it.
- Progress through 4 stages of your evolutionary existence!



The game is now live on Starcraft 2. Check it out!

Post has been edited 2 time(s), last time on Sep 24 2010, 6:34 am by JACofNoIdea.



None.

Sep 24 2010, 6:59 am payne Post #2

:payne:

Not quite sure I understand the principle.
I should test it soon.
Published on US, right?



None.

Sep 24 2010, 7:09 am JACofNoIdea Post #3



Yeah, on US.



None.

Sep 24 2010, 7:14 am payne Post #4

:payne:

Anyways, just wanted to let you know that I'll probably get to test it along with other SEN members during the Map Night.
Feel free to show up and play your map with us.

-> http://www.staredit.net/topic/12491/#260185



None.

Sep 26 2010, 4:27 am payne Post #5

:payne:

Quote from payne
Anyways, just wanted to let you know that I'll probably get to test it along with other SEN members during the Map Night.
Feel free to show up and play your map with us.

-> http://www.staredit.net/topic/12491/#260185
I hope it helped! ;)

Keep us informed about your updates, the map looked like it had potential! :)



None.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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