Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Reducing Vision [Medic Flare?]
Reducing Vision [Medic Flare?]
Dec 10 2007, 4:16 pm
By: Kaleidx  

Dec 10 2007, 4:16 pm Kaleidx Post #1



Hey SEN!
Long time reader, first time need helperer.

(Skip to the last paragraph if you just want to know the problem without the explanation. ^^)
As a budding mapmaker/terrainist, I've never really had much problems with anything I couldn't just do myself. Though I have had a bit of a procrastination in actually finishing my maps or not liking how they end up, which makes me an unknown.

So I've begun making a horror map and I've come into a little problem. First I think I should explain a little about my map.
I'm making the map based off of Fatal Frame 2 and if anyone has ever played it, knows that there are no weapons in the game but a camera with excorcismal power. So I'm trying to implement it into SC with a 'point and shoot' method; once you get ahold of the camera I'm using an observer as the 'viewfinder' where you use it to move over the enemy and then shoot via a system similar to spells(build scout at stargate).

The problem I'm having is unfortunately since the observer is a flying detector, it reveals too much of the atmosphere and ruins the gloomy environment I'm trying to make. So I was wondering, is it possible to reduce the vision of units like in the way when they're blinded by the Medic's Optical Flare? Is it possible for a computer AI to shoot a flare at a specific unit? I don't really wanna have to change the unit because I can't really think of any other flying unit that would work as a believable aiming tick. Any other idea to reduce vision would be really appreciated.

Kaleidx



None.

Dec 10 2007, 5:05 pm TartarusMkII Post #2



Select blind? where teh hell is that? i got hallucinated, invincable, burrowed cloak and lifted.



None.

Dec 10 2007, 5:51 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Selecting blind won't work. You will have to use a medic which blinds ingame.

Here's a tut on how to get computers to use spells: Spells, getting comp to use
If set up properly the blind will be reliable.

There's an alternative however:
Let a burrowed unit (ling or spider mines have low sight radius) follow the observer, switch off the players vision with the player controlling the obs (e.g. himself) and turn the vision on for the player with the burrowed unit (e.g. spare comp).
This method gives a nice medium sized sight radius, but will obviously not work properly when the obs is flying over unwalkable terrain.

EDIT: It should also work if you move the burrowed unit to the obs every say 1,5s and teleport it away in the same trigger.

Using this method you could also take any other air unit. However scourges would do fine because they have a low sight range naturally.
When using an air unit you would avoid the ling not being moved, when the obs flies over unwalkable terrain.

Besides, I think a scourge as a pointer would also do well. In additon it would spare you the work with multiple players and vision toggling.

Post has been edited 1 time(s), last time on Dec 10 2007, 6:28 pm by NudeRaider.




Dec 10 2007, 6:25 pm Kaleidx Post #4



Ah, I apologize for posting before searching through all of the tutorials! ^^;
I think I can do a quick move trigger to an isolated part of the map with a medic and make it use flare. I'll mess around with it a little.
The burrowed unit actually does sound like a much better idea and might use it instead .. hm, all these triggers floating around in my head make it seem more complicated then it may be.
But thanks for your help!



None.

Dec 10 2007, 6:31 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

np, be sure to read the edit in my post above.

Btw. you can't search through the tuts anymore... its a link to a archive website which saved a "screenshot" when SEN v4 was still up.




Dec 10 2007, 10:19 pm Kaleidx Post #6



Hmm, a scourge, you're just full of good ideas, haha. Well, I think I'm using the scourge as something else but I'm sure I could easily change it. That actually would save me a lot of time.
I'm just confusing myself a little too much with the centering of all of these locations and units.
Thanks. :)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: O)FaRTy1billion[MM], Dem0n