I'm not sure where to put this so I'll just put it in here.
What are Start Locations for StarCraft 2? Are they like for how many players are in a game?
Post has been edited 1 time(s), last time on Sep 12 2010, 11:00 am by NudeRaider. Reason: watch your spelling
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Start locations indicate just that, the start location of a player. In a melee map, your command center/nexus/hatchery and scvs/probes/drones will spawn at the start location. For UMS maps, they can serve many purposes.
You can link a players start location to a start location you have placed by going to Map->Player Properties. There can be more Start locations than players, and more players than Start Locations. Though it can assign multiple players to one start location, which could end badly, I believe.
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If you want to make a start location, for the camera - like where the player will look when he joins the map then you have to use a 0sec camera to that location, else in melee maps they start where you palced their start location/beacons - those are found under points as far as i remember.
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I do believe they're just the same as StarCraft 1's Start Locations: they determine where the camera is initially focused on, and in melee they determine where starting buildings and workers spawn. They're not stored under Units, though; they're under Points.
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I don't think Camera's always default to the player's start location in UMS. I could be wrong though.
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I don't think Camera's always default to the player's start location in UMS. I could be wrong though.
In UMS, Start Locations are pretty useless except for being an easy reference point for a trigger to initiate camera centering at the beginning of a match.
In melee, the points where players start at are random and camera centering works normally. (GE can be used to edit groups of related Start Locations for team melee maps.)