Staredit Network > Forums > SC2 Assistance > Topic: Start Locations
Start Locations
Sep 12 2010, 4:49 am
By: DaSickMarine  

Sep 12 2010, 4:49 am DaSickMarine Post #1



I'm not sure where to put this so I'll just put it in here.
What are Start Locations for StarCraft 2? Are they like for how many players are in a game?

Post has been edited 1 time(s), last time on Sep 12 2010, 11:00 am by NudeRaider. Reason: watch your spelling



None.

Sep 12 2010, 6:01 am shmeeps Post #2



Start locations indicate just that, the start location of a player. In a melee map, your command center/nexus/hatchery and scvs/probes/drones will spawn at the start location. For UMS maps, they can serve many purposes.

You can link a players start location to a start location you have placed by going to Map->Player Properties. There can be more Start locations than players, and more players than Start Locations. Though it can assign multiple players to one start location, which could end badly, I believe.



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Sep 12 2010, 9:58 am Deev Post #3



If you want to make a start location, for the camera - like where the player will look when he joins the map then you have to use a 0sec camera to that location, else in melee maps they start where you palced their start location/beacons - those are found under points as far as i remember.



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Sep 13 2010, 8:45 pm DavidJCobb Post #4



I do believe they're just the same as StarCraft 1's Start Locations: they determine where the camera is initially focused on, and in melee they determine where starting buildings and workers spawn. They're not stored under Units, though; they're under Points.



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Sep 14 2010, 1:52 am shmeeps Post #5



I don't think Camera's always default to the player's start location in UMS. I could be wrong though.



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Sep 14 2010, 10:20 pm Sand Wraith Post #6

she/her

Quote from shmeeps
I don't think Camera's always default to the player's start location in UMS. I could be wrong though.

In UMS, Start Locations are pretty useless except for being an easy reference point for a trigger to initiate camera centering at the beginning of a match.

In melee, the points where players start at are random and camera centering works normally. (GE can be used to edit groups of related Start Locations for team melee maps.)




Sep 15 2010, 2:37 am DaSickMarine Post #7



ahh k ty



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Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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you find it sad not everyone is a math nerd?
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