Maybe it would be easier to explain by showing rather then describing.
Quote
Trigger("All players"){
Conditions:
Bring("All players", "Mineral Field (Type 1)", " ", At most, 0);
Elapsed Time(At most, 1500);
Deaths("Player 12", "Mineral Field (Type 1)", At most, 0);
Actions:
Create Unit("Neutral players", "Mineral Field (Type 1)", 1, " ");
Comment(" - - - Resources - - -");
Modify Unit Resource Amount("Neutral players", 4, 0, "sm1-12");
Set Deaths("Player 8", "Mineral Field (Type 1)", Set To, 16);
Preserve Trigger();
}
Conditions:
Bring("All players", "Mineral Field (Type 1)", " ", At most, 0);
Elapsed Time(At most, 1500);
Deaths("Player 12", "Mineral Field (Type 1)", At most, 0);
Actions:
Create Unit("Neutral players", "Mineral Field (Type 1)", 1, " ");
Comment(" - - - Resources - - -");
Modify Unit Resource Amount("Neutral players", 4, 0, "sm1-12");
Set Deaths("Player 8", "Mineral Field (Type 1)", Set To, 16);
Preserve Trigger();
}
The problem I seem to be having is that every time the mineral field needs to spawn, it will also put 2 Unplacable error messages (But will then stop). The main reason why I want to get rid of this is because (besides being sloppy), my map is planning on remaking mineral fields very frequently - IE all the time, and it causes too much spam. (I plan on having 40 of these "respawn fields" in the map, at least)
My first attempt to fix this was to add a death wait timer (Set Deaths("Player 8", "Mineral Field (Type 1)", Set To, 16); ), and have a seperate trigger lower that number, but this does not seem to fix the problem. My second attempt was to change all my hyper triggers to be nonzero numbers (I chose 100ms).
If you have advice specifically on which players should be used to spawn minerals, that would be appreciated.
Thanks in advance if you can help me. Please reply if you would like further clarification/to assist me.
None.





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