Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Cat and Mouse!
Cat and Mouse!
Aug 28 2010, 11:30 pm
By: Pink-Rine  

Aug 28 2010, 11:30 pm Pink-Rine Post #1



Hello everybody I recently started playing StarCraft: BroodWar again after about 2 years of quitting. During which I started to code other games and such but that's not the point, the point is there are absolutely NO NEW MAPS!! I for one like new maps being a beta tester for Maps various people make and stuff but since I quit and started playing I noticed all the maps that are being hosted now a days are the exact same or just very close variations... So I was looking for a new Cat and Mouse out there and found about 3 new Cat and Mouse Maps! They were FANTASTIC! but as I stated before just variations, so I started to make maps I have some pretty basic ideas when it comes to a CnM Map but I would like other peoples output on things such as; What do you think normal Cat n Mice games are missing, any units you would like to see used in a new Cat n Mouse game?, And all that kinda stuff to help me improve my Cat n Mouse when I'm done making Alpha I'll post it when I'm done Beta and so on and so forth! Thanks a Ton!

Pink-Rine :D




None.

Aug 28 2010, 11:47 pm Aristocrat Post #2



There are two types of CnM players: "purists" who think that the very original CnM on iso terrain was the best, and "modernists" who believe that the awesomeness of a map varies directly with the number of bloated features it has.

All I can say is: you can't please everyone. Do whatever you think is good.



None.

Aug 28 2010, 11:53 pm Lethoth Post #3



Hey Pink-Rine,
I was a Cat n Mouse maker! I can help you with anything you want, just PM me and if we both are online you tell me and we go in b.net, and I can show you my CnM maps... people loves them, but I'm not making any more CnM for SC1 because I bought SC2 and I'm learning how to use the editor. Anyway, I still remember everything from SC1 mapmaking so feel free to ask me any questions :D
See ya



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Aug 28 2010, 11:57 pm UnholyUrine Post #4



I think a perfect balance between what Aristocrat described as "Purist" and "Modernist" would be best.

But no fucking square terrains... they suck.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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