Cash for kills
Dec 3 2007, 12:14 am
By: Cloaked-Dragon  

Dec 5 2007, 3:33 pm TartarusMkII Post #21



Hmm I use the Custom score. like, Every time a player kills 1 [men], it gives them one Custom point. Once they have 10 custom points it gives them a civ and sets the custom count to 0. as for every 100, could it be done with switches?



None.

Dec 5 2007, 6:02 pm NudeRaider Post #22

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Uhm pls start another topic if you got a question... Its quite far away from what dragon asked. But anyways, heres the answer:

Again here's the answer death counters (DC).
Rename another unused unit (e.g. neutral - neutral - cave-in) to REWARD100.

Then always when the player gets a civ add an action to that trigger which adds 1 to REWARD100 for current player.
Another trigger checks if current player has suffered at least 10 REWARD100 and gives him the 100-kills-bonus and subtracts 10 of REWARD100 in the actions.




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[03:34 pm]
ManCubuS -- Used : " [img=https://i.imgur.com/gpOjTuD.jpeg] "
[03:28 pm]
ManCubuS -- Even tried with imgur, doesn't attach.
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NudeRaider -- I think SEN has trouble with https or hotlinking is forbidden. It certainly is nothing about the size, it just fails to get any size. You can get it working if you use imgur and include the actual image link for the img tag. Like this: [img=https://i.imgur.com/ddYqXZa.jpeg]
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