Staredit Network > Forums > SC2 Custom Maps > Topic: The Hungry Baneling
The Hungry Baneling
May 14 2010, 6:33 am
By: johnfloyd  

Aug 21 2010, 8:01 pm Vincent Post #21



very nice map hehe, gave me an idea for my observer dodge. :D



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Aug 21 2010, 8:11 pm Generalpie Post #22

Staredit Puckwork

Quote from Suspi
Quote from payne
Quote from Suspi
I had fun parking him somewhere until he got ridiculously huge.
:lol:

What happens when it becomes larger than the map's dimension? :P

Hah, I tried that out of course. Past a certain point, it stops drawing the map and slowly fades to black. I assume I've exceeded some sort of rendering distance especially since my computer started dying trying to display all of the movements on the map at once. I had to click on the minimap to go eat the Overmind to end the game.
You ate the starcraft universe :wtfawesome:

i got annoyed b/c my baneling got too big and started jumping cliffs off the screen



None.

Aug 21 2010, 8:34 pm fat_flying_pigs Post #23



Quote from Suspi
Quote from payne
Quote from Suspi
I had fun parking him somewhere until he got ridiculously huge.
:lol:

What happens when it becomes larger than the map's dimension? :P

Hah, I tried that out of course. Past a certain point, it stops drawing the map and slowly fades to black. I assume I've exceeded some sort of rendering distance especially since my computer started dying trying to display all of the movements on the map at once. I had to click on the minimap to go eat the Overmind to end the game.
It turns black, but if you zoom in, you can see him briefly:



Still, he only kills things in a small radius, it's only the image that gets big.
Also, his maximum speed is like 150ish.



None.

Aug 30 2010, 2:48 am TiKels Post #24



I played this game the other day, like three or four times.

1. What is the hidden vault? What do the codes mean!?

2. Are you still planning on releasing a sequel?

3. I talked with some people when this was the second or third game on the list, and they say they loved it as well. You should consider actually MAKING this a katamari game... where things stick to your baneling. LOL NO IDEA IF THAT'S POSSIBLE.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Oct 4 2010, 8:09 pm johnfloyd Post #25



1. The hatch and the numbers are a reference to one of my favorite TV shows, LOST.

2. I made this map over the summer while looking for employment after graduating from college. In July I found a job (whoop!) which kicks ass (double whoop!) but it's been keeping me busy so any map making ventures are on hold. I do still hope to come back to this and make an ambitious sequel someday tho. Hopefully one with lots of options such as single player, multiplayer co-op or multiplayer ffa. If it comes together I'll be waiting to release the sequel on the Blizzard marketplace whenever that finally comes out for something cheap like a dime or so.

3. Originally I was hoping to literally make this a Katamari game and while I could figure out how to attack one unit to another, it would always attach the unit on top of the previous units head. So instead of getting a giant ball I ended up with a growing tower spinning across the field. Went with the eating and growing idea instead afterwards :-)



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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