Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: It Spawns Wrong Number of Units
It Spawns Wrong Number of Units
Aug 17 2010, 5:27 am
By: ramin  

Aug 17 2010, 11:43 pm rockz Post #21

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from ramin
for conditions i have switch 145 is set. countdown time is exactly 127 seconds.
the actions are. create 1 ultralisk at location 106 for player 1. and preserve trigger.
it sends in like 30 ultralisks!
PLZ HELP
Add an action that says "clear switch 145". I guarantee it will only spawn 1 then.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 18 2010, 12:35 am Aristocrat Post #22



Quote from rockz
Quote from ramin
for conditions i have switch 145 is set. countdown time is exactly 127 seconds.
the actions are. create 1 ultralisk at location 106 for player 1. and preserve trigger.
it sends in like 30 ultralisks!
PLZ HELP
Add an action that says "clear switch 145". I guarantee it will only spawn 1 then.

He's probably using switch145 for something else, that's why I opted to use a different DC.



None.

Aug 18 2010, 1:58 am ramin Post #23



well what you told me it didint work cuz it kept adding 1 death, i had to put for conditions player 1 has 0 deaths for minin facility then it worked.
ty for the start :D

EDIT:
Quote from rockz
Quote from ramin
for conditions i have switch 145 is set. countdown time is exactly 127 seconds.
the actions are. create 1 ultralisk at location 106 for player 1. and preserve trigger.
it sends in like 30 ultralisks!
PLZ HELP
Add an action that says "clear switch 145". I guarantee it will only spawn 1 then.
there is no clear.....

Post has been edited 1 time(s), last time on Aug 18 2010, 9:35 am by NudeRaider. Reason: merged posts



None.

Aug 18 2010, 2:30 am Dem0n Post #24

ᕕ( ᐛ )ᕗ

Under "Set Switch", select the "clear" option.




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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
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